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What percentage of your campaigns have good conclusions?
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<blockquote data-quote="Ciaran" data-source="post: 3105576" data-attributes="member: 756"><p><strong>Campaign 1 (Ars Magica)</strong>: Petered out when a key player moved back to her home country</p><p></p><p><strong>Campaign 2 (Vampire LARP)</strong>: Came to a sudden, crashing halt when PC conflicts escalated out of control in a single session, leaving the city in flames and most of the PCs either dead or in self-imposed exile. Most of the players seemed pretty happy with this, though.</p><p></p><p><strong>Campaign 3 (Vampire)</strong>: The PCs neatly wrapped up the main plots and their own personal issues.</p><p></p><p><strong>Campaign 4 (Exalted)</strong>: Collapsed after one player moved out of state and another one flipped out and quit the game.</p><p></p><p>All in all, I'd put that at 50%.</p></blockquote><p></p>
[QUOTE="Ciaran, post: 3105576, member: 756"] [B]Campaign 1 (Ars Magica)[/B]: Petered out when a key player moved back to her home country [B]Campaign 2 (Vampire LARP)[/B]: Came to a sudden, crashing halt when PC conflicts escalated out of control in a single session, leaving the city in flames and most of the PCs either dead or in self-imposed exile. Most of the players seemed pretty happy with this, though. [B]Campaign 3 (Vampire)[/B]: The PCs neatly wrapped up the main plots and their own personal issues. [B]Campaign 4 (Exalted)[/B]: Collapsed after one player moved out of state and another one flipped out and quit the game. All in all, I'd put that at 50%. [/QUOTE]
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What percentage of your campaigns have good conclusions?
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