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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What PF2E means for D&D5E
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<blockquote data-quote="epithet" data-source="post: 7365224" data-attributes="member: 6796566"><p>What I would love to see is a significant segment of the RPG community play several games, to the point that they blend them into something that belongs to the table. That’s what we were doing back in the early 90s, we took systems we liked from each edition and mixed it up with mechanics and fluff from other games. Sometimes we would make up our own system, like a point-based initiative system my buddy and I made to replace rounds and turns in 2e.</p><p></p><p>I think that if DMs and players are familiar with D&D, Pathfinder, WOIN, Fate, etc that it will lead inevitably to a much more open minded approach to the game. I see a lot of people on this forum who really seem to prioritize coloring within the lines of the published material, so much so that they don’t even consider using the Unearthed Arcana playtest material in their home game. I mean, hey—play the game however you want, but it seems to me that people who have earned accolades and recognition for dungeon mastering have followed a “try it, break it, fix it, own it” mentality. People like Chris Perkins, Matt Mercer, Scott Rehm, and of course Gary Gygax... they aren’t afraid to draw their own lines and then color outside of them.</p></blockquote><p></p>
[QUOTE="epithet, post: 7365224, member: 6796566"] What I would love to see is a significant segment of the RPG community play several games, to the point that they blend them into something that belongs to the table. That’s what we were doing back in the early 90s, we took systems we liked from each edition and mixed it up with mechanics and fluff from other games. Sometimes we would make up our own system, like a point-based initiative system my buddy and I made to replace rounds and turns in 2e. I think that if DMs and players are familiar with D&D, Pathfinder, WOIN, Fate, etc that it will lead inevitably to a much more open minded approach to the game. I see a lot of people on this forum who really seem to prioritize coloring within the lines of the published material, so much so that they don’t even consider using the Unearthed Arcana playtest material in their home game. I mean, hey—play the game however you want, but it seems to me that people who have earned accolades and recognition for dungeon mastering have followed a “try it, break it, fix it, own it” mentality. People like Chris Perkins, Matt Mercer, Scott Rehm, and of course Gary Gygax... they aren’t afraid to draw their own lines and then color outside of them. [/QUOTE]
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