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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What PF2E means for D&D5E
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<blockquote data-quote="Remathilis" data-source="post: 7365367" data-attributes="member: 7635"><p>I quite agree. I mentioned earlier that when we tried to run Starfinder, we were very shocked because (when facing an incorporeal monster) nobody remembered the rules for incorporealness. The GM was adamant it was a 50% miss chance unless it was a force effect or magic item; someone else argued it was 1/2 damage to non-magical or force effect. Yet another said monsters were immune to non-magical weapons and non-force effects. We were all pretty sure we remembered how it worked, until we pulled up the rules...</p><p></p><p>Think you know what the answer is? I'll put it spoiler block below.</p><p></p><p>[sblock]</p><p>In 3.5, the incorporeal subtype ignores all nonmagical damage. It has A 50% chance of ignoring damage from a magical source, unless the damage is force, positive or negative energy, or from a ghost-touch weapon. </p><p>In Pathfinder, the incorporeal condition allows you to ignore nonmagical damage, and magical damage is halved (50%) unless it comes from force effects or other incorporeal sources. </p><p>In 5e, incorporeal is a trait that just allows for monsters to move through solid spaces; although most incorporeal monsters also have resistance to fire, cold, acid, lightning, thunder and nonmagical bludgeoning, slashing, or piercing damage (creating the effect of ignoring some, if not all "corporeal" damage) </p><p>In Starfinder, the incorporeal special ability gives the monster immunity to kinetic attacks, and halves damage (50%) from energy or magic unless it comes from force effects or or other incorporeal sources. [/sblock]</p><p></p><p>So we were all "right", just arguing it form different games/editions! The GM was thinking of 3.5, one player had 5e in mind, and the other was correctly remembering Pathfinder and trying to apply it to Starfinder, which was mostly correct once you take into account lazer guns. I can only imagine what PF2e will do to add more variants to the mix.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7365367, member: 7635"] I quite agree. I mentioned earlier that when we tried to run Starfinder, we were very shocked because (when facing an incorporeal monster) nobody remembered the rules for incorporealness. The GM was adamant it was a 50% miss chance unless it was a force effect or magic item; someone else argued it was 1/2 damage to non-magical or force effect. Yet another said monsters were immune to non-magical weapons and non-force effects. We were all pretty sure we remembered how it worked, until we pulled up the rules... Think you know what the answer is? I'll put it spoiler block below. [sblock] In 3.5, the incorporeal subtype ignores all nonmagical damage. It has A 50% chance of ignoring damage from a magical source, unless the damage is force, positive or negative energy, or from a ghost-touch weapon. In Pathfinder, the incorporeal condition allows you to ignore nonmagical damage, and magical damage is halved (50%) unless it comes from force effects or other incorporeal sources. In 5e, incorporeal is a trait that just allows for monsters to move through solid spaces; although most incorporeal monsters also have resistance to fire, cold, acid, lightning, thunder and nonmagical bludgeoning, slashing, or piercing damage (creating the effect of ignoring some, if not all "corporeal" damage) In Starfinder, the incorporeal special ability gives the monster immunity to kinetic attacks, and halves damage (50%) from energy or magic unless it comes from force effects or or other incorporeal sources. [/sblock] So we were all "right", just arguing it form different games/editions! The GM was thinking of 3.5, one player had 5e in mind, and the other was correctly remembering Pathfinder and trying to apply it to Starfinder, which was mostly correct once you take into account lazer guns. I can only imagine what PF2e will do to add more variants to the mix. [/QUOTE]
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