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What PHB3 Classes stand out to you?
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<blockquote data-quote="Trolls" data-source="post: 5124528" data-attributes="member: 60798"><p>For me, all the psionic classes stand out, while the other two don't really evoke a strong reaction.</p><p></p><p>Ardent: For me the ardent ticks both the fluff and crunch boxes. A good foundation idea (affecting others with an outflow of emotion), the control associated with the leader's healing is a neat rider, and many of the individual powers look like great fun to play with at the table. Some of the at-wills are a bit boring, but I can't wait to try dailies like wormhole plunge.</p><p></p><p>Battlemind: I have a love hate relationship with this class at the moment with regards to the mechanics. The features are a bit lacklustre, with a limited ability to actually defend, but some of the individual powers look like great fun. Lightning Rush in particular caught my attention; I like the idea of pursuit rather than stickiness as a defender tactic.</p><p></p><p>Psion: I'm generally more in favour of control via the battlefield with zones, walls, forced movement and so on, just out of personal taste, but the psion has been swaying me. I haven't read this class in as much detail as the others yet, though.</p><p></p><p>Monk: I played a monk during the playtest, and I love it to bits then. Now, with the mechanical clean up and extra build, it's my favourite striker by a fair margin. The only worrying thing about the class is that it can be difficult to set up some of the more showy daily powers. But when you spot the right moment, it's well worth the wait!</p><p></p><p>Runepriest: I don't really know what to say about the class. I can't really see any fault in it, but at the same time I can't get excited about it. I think I just have to put it down to personal taste.</p><p></p><p>Seeker: The seeker for me is mostly 'meh', with a few gems in there. The Inevitable Shot feature looks like great fun, but I think I'd just multiclass for that rather than going all out with the seeker.</p></blockquote><p></p>
[QUOTE="Trolls, post: 5124528, member: 60798"] For me, all the psionic classes stand out, while the other two don't really evoke a strong reaction. Ardent: For me the ardent ticks both the fluff and crunch boxes. A good foundation idea (affecting others with an outflow of emotion), the control associated with the leader's healing is a neat rider, and many of the individual powers look like great fun to play with at the table. Some of the at-wills are a bit boring, but I can't wait to try dailies like wormhole plunge. Battlemind: I have a love hate relationship with this class at the moment with regards to the mechanics. The features are a bit lacklustre, with a limited ability to actually defend, but some of the individual powers look like great fun. Lightning Rush in particular caught my attention; I like the idea of pursuit rather than stickiness as a defender tactic. Psion: I'm generally more in favour of control via the battlefield with zones, walls, forced movement and so on, just out of personal taste, but the psion has been swaying me. I haven't read this class in as much detail as the others yet, though. Monk: I played a monk during the playtest, and I love it to bits then. Now, with the mechanical clean up and extra build, it's my favourite striker by a fair margin. The only worrying thing about the class is that it can be difficult to set up some of the more showy daily powers. But when you spot the right moment, it's well worth the wait! Runepriest: I don't really know what to say about the class. I can't really see any fault in it, but at the same time I can't get excited about it. I think I just have to put it down to personal taste. Seeker: The seeker for me is mostly 'meh', with a few gems in there. The Inevitable Shot feature looks like great fun, but I think I'd just multiclass for that rather than going all out with the seeker. [/QUOTE]
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What PHB3 Classes stand out to you?
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