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General Tabletop Discussion
*Dungeons & Dragons
What play after Dragon Heist (no DotMM)
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<blockquote data-quote="Urriak Uruk" data-source="post: 7849028" data-attributes="member: 7015558"><p>I don't know what this means?</p><p></p><p></p><p></p><p>The big critique of DotMM is that it is a massive dungeon crawl, and there's not actually really a "plot," or antagonist driving the actions of the PCs.</p><p></p><p>In most 5E adventures, there is an antagonist (Tiamat, the Giants, the Demon Lords, Acererak, Zariel), driving some sort of agenda through intermediaries to reach some goal. DotMM doesn't do that; it needs to be very proactive of the PCs, that they <em>want </em>to go in this massive dungeon, for whatever reason.</p><p></p><p>After a couple floors of dungeons players really start to get in this funk of "why the hell am I risking this character's life for treasure this badly?"</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7849028, member: 7015558"] I don't know what this means? The big critique of DotMM is that it is a massive dungeon crawl, and there's not actually really a "plot," or antagonist driving the actions of the PCs. In most 5E adventures, there is an antagonist (Tiamat, the Giants, the Demon Lords, Acererak, Zariel), driving some sort of agenda through intermediaries to reach some goal. DotMM doesn't do that; it needs to be very proactive of the PCs, that they [I]want [/I]to go in this massive dungeon, for whatever reason. After a couple floors of dungeons players really start to get in this funk of "why the hell am I risking this character's life for treasure this badly?" [/QUOTE]
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What play after Dragon Heist (no DotMM)
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