Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What player options do you think classic settings can bring to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ath-kethin" data-source="post: 8279331" data-attributes="member: 6798775"><p><strong>Dark Sun</strong> could (but probably won't) introduce the "no, you can't just play whatever you want; learn how to make characters instead of spreadsheets" option to 5e. However, it's more likely that will will introduce additional race options and psionics, neither of which will show any real difference from options that already exist in the game. It could also introduce the idea of magic-at-a-cost (defliling) that most DMs and groups would just ignore anyway. Dark Sun could also provide rules for high-level play and interesting options for high-level characters (becoming a dragon king, becoming an avangion, becoming an elemental, continuing to hit things with sticks, just like, harder, etc.).</p><p></p><p>Dark Sun could ALSO introduce serious mass combat rules to the game, based on the setting's origin, but I think WotC is also unlikely to include such rules in that specific setting. After all, that part of the concept was dropped pretty quickly back in 2e. I agree with not including those in Dark Sun, because they make much more sense in</p><p></p><p><strong>Birthright</strong> (as unlikely as I think it is we will see it) is a much better fit for mass combat rules, domain and territory management rules, and real/revised item construction rules. IIRC that's more of Birthright's hook, though the setting's focus on, well, power gained by right of parentage and not by experience and development might not sit well these days. So another decent place for mass combat rules might be </p><p></p><p><strong>Dragonlance </strong>(which seems to have its portfolio developing as we speak and has already had some of its unique offerings released as playtest material, both during 5e's NEXT phase and in Unearthed Arcana) could introduce rules for mass battles and international politics as well as more specialized wizard groups and limited spell lists as well as showing how limitations can work to develop a setting's feel (no orcs! no hobbits!). Of course, Dragonlance has always been built around the strong presence and understanding of cosmic Good, Evil, Neutrality, as well as sacrifice and redemption - concepts that seem very out of vogue these days - so maybe a better slot still would be </p><p></p><p><strong>Greyhawk</strong>, which WotC seems to have largely abandoned post 3e, which also has a long history of massive land wars and would be a great place for mass combat rules In many ways, Greyhawk would be a really easy setting for WotC to produce because there's very little that varies at all from the basics of 5e - not even to the extent that Dragonlance swaps out hobbit-style halflings for the übersocialist kender. </p><p></p><p><strong>Mystara </strong>could also be a great fit for the mass combat rules, maybe in the context of trying to repel an invading army, and has enough quirky races and magic specialties to allow some interesting options there, too, without upsetting the apple cart to the same extent as Dragonlance. Mystara provides enough terrain and conceptual variance to allow more or less anything very easily (basically every type of terrain you could imagine is found in its different developed countries, plus you get the Jules Verne style adventuring in the Hollow World) and also has a canon in-world basis for very high-level play and divine ascension. Mystara is also such a smorgasbord of cultural influences that it could provide WotC a great opportunity to employ designers actually belonging to the different cultures it represents.</p><p></p><p>There are other settings, of course, but I think they a) could be covered by the options included in the ones above or b) exist mainly as a way to move between different setting instead of being discrete in and of themselves. So a book on ways to get from world to world either through awesome/absurd ships (Spelljammer) or unnecessary angst and drama (Planescape) seems to me less a setting book than a concept book, though either could provide or integrate interesting character subclasses and ancestry options as well.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8279331, member: 6798775"] [B]Dark Sun[/B] could (but probably won't) introduce the "no, you can't just play whatever you want; learn how to make characters instead of spreadsheets" option to 5e. However, it's more likely that will will introduce additional race options and psionics, neither of which will show any real difference from options that already exist in the game. It could also introduce the idea of magic-at-a-cost (defliling) that most DMs and groups would just ignore anyway. Dark Sun could also provide rules for high-level play and interesting options for high-level characters (becoming a dragon king, becoming an avangion, becoming an elemental, continuing to hit things with sticks, just like, harder, etc.). Dark Sun could ALSO introduce serious mass combat rules to the game, based on the setting's origin, but I think WotC is also unlikely to include such rules in that specific setting. After all, that part of the concept was dropped pretty quickly back in 2e. I agree with not including those in Dark Sun, because they make much more sense in [B]Birthright[/B] (as unlikely as I think it is we will see it) is a much better fit for mass combat rules, domain and territory management rules, and real/revised item construction rules. IIRC that's more of Birthright's hook, though the setting's focus on, well, power gained by right of parentage and not by experience and development might not sit well these days. So another decent place for mass combat rules might be [B]Dragonlance [/B](which seems to have its portfolio developing as we speak and has already had some of its unique offerings released as playtest material, both during 5e's NEXT phase and in Unearthed Arcana) could introduce rules for mass battles and international politics as well as more specialized wizard groups and limited spell lists as well as showing how limitations can work to develop a setting's feel (no orcs! no hobbits!). Of course, Dragonlance has always been built around the strong presence and understanding of cosmic Good, Evil, Neutrality, as well as sacrifice and redemption - concepts that seem very out of vogue these days - so maybe a better slot still would be [B]Greyhawk[/B], which WotC seems to have largely abandoned post 3e, which also has a long history of massive land wars and would be a great place for mass combat rules In many ways, Greyhawk would be a really easy setting for WotC to produce because there's very little that varies at all from the basics of 5e - not even to the extent that Dragonlance swaps out hobbit-style halflings for the übersocialist kender. [B]Mystara [/B]could also be a great fit for the mass combat rules, maybe in the context of trying to repel an invading army, and has enough quirky races and magic specialties to allow some interesting options there, too, without upsetting the apple cart to the same extent as Dragonlance. Mystara provides enough terrain and conceptual variance to allow more or less anything very easily (basically every type of terrain you could imagine is found in its different developed countries, plus you get the Jules Verne style adventuring in the Hollow World) and also has a canon in-world basis for very high-level play and divine ascension. Mystara is also such a smorgasbord of cultural influences that it could provide WotC a great opportunity to employ designers actually belonging to the different cultures it represents. There are other settings, of course, but I think they a) could be covered by the options included in the ones above or b) exist mainly as a way to move between different setting instead of being discrete in and of themselves. So a book on ways to get from world to world either through awesome/absurd ships (Spelljammer) or unnecessary angst and drama (Planescape) seems to me less a setting book than a concept book, though either could provide or integrate interesting character subclasses and ancestry options as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What player options do you think classic settings can bring to 5e?
Top