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General Tabletop Discussion
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What player options do you think classic settings can bring to 5e?
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<blockquote data-quote="Li Shenron" data-source="post: 8281590" data-attributes="member: 1465"><p>Planescape has the most potential for player characters fluff and crunch. </p><p></p><p>The belief/factions system would be a shades-of-grey alternative to classic alignment, which is already largely de-emphasized in 5e but apparently many still think it matters and is too black-and-white. </p><p></p><p>In theory, they could make subclasses based on factions but considering the design costs, they would need to leave many factions out. They are more likely to make backgrounds for factions, which IMHO would be largely underwhelming but it would be cheap to design and players would still buy into them. If it were me, I would not design any crunch for factions at all, perhaps some new (small) system of allegiances but nothing more.</p><p></p><p>Then obvious Planescape has hundreds of possible folks, most of which could be turned into playable races.</p><p></p><p>Toss in a small bunch of planar-themed feats and spells (the design room is theoretically huge, so they can fit as many pages as they want).</p><p></p><p>Planar locations with special rules and as many magic items you still have room for, and you have the DM section of the book, together with the general setting chapters.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8281590, member: 1465"] Planescape has the most potential for player characters fluff and crunch. The belief/factions system would be a shades-of-grey alternative to classic alignment, which is already largely de-emphasized in 5e but apparently many still think it matters and is too black-and-white. In theory, they could make subclasses based on factions but considering the design costs, they would need to leave many factions out. They are more likely to make backgrounds for factions, which IMHO would be largely underwhelming but it would be cheap to design and players would still buy into them. If it were me, I would not design any crunch for factions at all, perhaps some new (small) system of allegiances but nothing more. Then obvious Planescape has hundreds of possible folks, most of which could be turned into playable races. Toss in a small bunch of planar-themed feats and spells (the design room is theoretically huge, so they can fit as many pages as they want). Planar locations with special rules and as many magic items you still have room for, and you have the DM section of the book, together with the general setting chapters. [/QUOTE]
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What player options do you think classic settings can bring to 5e?
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