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What plothooks had you planned for your characters that didn't get explored?
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<blockquote data-quote="Ash Mantle" data-source="post: 7541182" data-attributes="member: 11010"><p>What plothooks had you planned for your player characters (for DMs) or your own characters (for players) that didn't get explored?</p><p></p><p>When I was running ToA for my friends, one of my friends played a character who was searching for any signs of his father in the lost jungles of Chult and anywhere else his father may have gone to, his father a known itinerant and consumed with a thirst for uncovering forbidden knowledge. Somehow they ended up in a floating wizard's tower that led up into a spaceship where they found survivors of an attack by the mi-go. They recognised that character and directed the characters to a portal where they could see a ruined Eiffel Tower, the aperture of the portal shrinking as they looked upon it. They could have gone to a Lovecraft-King in Yellow influenced version of 1920s Paris (and also influenced by Bioshock Infinite) but they ultimately decided against it and went back into the jungle.</p><p></p><p>That player's character was meant to be find his father in that fallen, decadent Paris, who also was supposed to tell him a secret about their lineage, but alas that plot-thread went nowhere.</p><p></p><p></p><p>How about you?</p><p></p><p></p><p>A belated Merry Christmas!</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7541182, member: 11010"] What plothooks had you planned for your player characters (for DMs) or your own characters (for players) that didn't get explored? When I was running ToA for my friends, one of my friends played a character who was searching for any signs of his father in the lost jungles of Chult and anywhere else his father may have gone to, his father a known itinerant and consumed with a thirst for uncovering forbidden knowledge. Somehow they ended up in a floating wizard's tower that led up into a spaceship where they found survivors of an attack by the mi-go. They recognised that character and directed the characters to a portal where they could see a ruined Eiffel Tower, the aperture of the portal shrinking as they looked upon it. They could have gone to a Lovecraft-King in Yellow influenced version of 1920s Paris (and also influenced by Bioshock Infinite) but they ultimately decided against it and went back into the jungle. That player's character was meant to be find his father in that fallen, decadent Paris, who also was supposed to tell him a secret about their lineage, but alas that plot-thread went nowhere. How about you? A belated Merry Christmas! [/QUOTE]
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What plothooks had you planned for your characters that didn't get explored?
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