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What potential problems are there with this medium armor fix?
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<blockquote data-quote="Blue" data-source="post: 7160382" data-attributes="member: 20564"><p>I like your solution a good deal. I think it makes some concepts more mechanically viable.</p><p></p><p>So I'm for it. But because it opens up new possibilities without being overpowered - I disagree that medium armor isn't the best choice at times just like light and heavy.</p><p></p><p></p><p></p><p>Medium armor is the superior option in a lot of cases. First it is a falsehood that a combatant focuses on Dex or Str, using "focus" as you are above where the mod is high enough that light armor + dex will be higher then medium armor plus capped dex. Many armor wearers are not weapon wielders so Str or Dex are not their primary ability scores. Having a modest +0, +1 or +2 in DEX mod is a lot more reasonable from a point buy cost perspective then having higher when you are focusing on something else (Wis or Chr are most likely to have medium armor).</p><p></p><p>Also, even if you have heavy armor proficiency, many characters who are not wielding a weapon (or wielding a finessable weapon) would have a movement penalty with heavy armor making medium a better choice.</p><p></p><p>The other point vs. heavy armor is that heavy armro has no stealth options, so there are times when you'll want medium just for that, depending on your character.</p><p></p><p>In other words, medium armor already had a number of cases where it's the superior choice over light or heavy armor. They all have the times they shine with the current set-up.</p><p></p><p>All of that said, I still support your option because I think it opens up a few more concepts and archetypes. And I'm biased toward anything that weakens DEX as the uber-ability.</p></blockquote><p></p>
[QUOTE="Blue, post: 7160382, member: 20564"] I like your solution a good deal. I think it makes some concepts more mechanically viable. So I'm for it. But because it opens up new possibilities without being overpowered - I disagree that medium armor isn't the best choice at times just like light and heavy. Medium armor is the superior option in a lot of cases. First it is a falsehood that a combatant focuses on Dex or Str, using "focus" as you are above where the mod is high enough that light armor + dex will be higher then medium armor plus capped dex. Many armor wearers are not weapon wielders so Str or Dex are not their primary ability scores. Having a modest +0, +1 or +2 in DEX mod is a lot more reasonable from a point buy cost perspective then having higher when you are focusing on something else (Wis or Chr are most likely to have medium armor). Also, even if you have heavy armor proficiency, many characters who are not wielding a weapon (or wielding a finessable weapon) would have a movement penalty with heavy armor making medium a better choice. The other point vs. heavy armor is that heavy armro has no stealth options, so there are times when you'll want medium just for that, depending on your character. In other words, medium armor already had a number of cases where it's the superior choice over light or heavy armor. They all have the times they shine with the current set-up. All of that said, I still support your option because I think it opens up a few more concepts and archetypes. And I'm biased toward anything that weakens DEX as the uber-ability. [/QUOTE]
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What potential problems are there with this medium armor fix?
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