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What potential problems are there with this medium armor fix?
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<blockquote data-quote="Hillsy7" data-source="post: 7160822" data-attributes="member: 6689191"><p>That's totally fair - at the end of the day D&D design choices are exactly that: Choices. And unless you're being asshat unreasonable, most positions on those choices are valid. I disagree with them, but they are an equally valid way of playing the game...</p><p></p><p>Soooooooooooo......</p><p></p><p>From that position, firstly your initial fix doesn't make too much stuff go wonky other than the Barbarian. From a design point of view, it shifts medium armour from the concept of either a) free AC for some caster classes, or b) the choice for those characters who are conceived as having a little bit of DEX, but not all of it, into the realm of "If you ain't all DEX and can't wear heavy, this is the armour for you, and you won't know the difference". In that, it fills the brief - Most classes who use it will immediately outshine Light armour people (thematically you can argue that's fair), but Light armour is ever so slightly better long term (no disadvantage on checks).</p><p></p><p>Personally, aside from calculating out all the Barbarian builds and ramifications, I wouldn't even go beyond your fix, and mebbe up the CR of the +2 AC increased Monsters......</p><p>Dex characters will still go Dex (unless they have 14 in STR and Medium armour proficiency - Then they might run with Medium armour early game).</p><p>STR characters without heavy get an early boost, and finish about equal with Light armour end game (lets face it, who's stealthing with less than 14 DEX and max STR anyway).</p><p>Heavy remains the best option, but the most restrictive to who can use it.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7160822, member: 6689191"] That's totally fair - at the end of the day D&D design choices are exactly that: Choices. And unless you're being asshat unreasonable, most positions on those choices are valid. I disagree with them, but they are an equally valid way of playing the game... Soooooooooooo...... From that position, firstly your initial fix doesn't make too much stuff go wonky other than the Barbarian. From a design point of view, it shifts medium armour from the concept of either a) free AC for some caster classes, or b) the choice for those characters who are conceived as having a little bit of DEX, but not all of it, into the realm of "If you ain't all DEX and can't wear heavy, this is the armour for you, and you won't know the difference". In that, it fills the brief - Most classes who use it will immediately outshine Light armour people (thematically you can argue that's fair), but Light armour is ever so slightly better long term (no disadvantage on checks). Personally, aside from calculating out all the Barbarian builds and ramifications, I wouldn't even go beyond your fix, and mebbe up the CR of the +2 AC increased Monsters...... Dex characters will still go Dex (unless they have 14 in STR and Medium armour proficiency - Then they might run with Medium armour early game). STR characters without heavy get an early boost, and finish about equal with Light armour end game (lets face it, who's stealthing with less than 14 DEX and max STR anyway). Heavy remains the best option, but the most restrictive to who can use it. [/QUOTE]
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What potential problems are there with this medium armor fix?
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