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General Tabletop Discussion
*Dungeons & Dragons
What powers should be next on the Errata Block?
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<blockquote data-quote="Saeviomagy" data-source="post: 4425642" data-attributes="member: 5890"><p>It makes save-worsening effects not stack. It makes the worst possible required save for a solo elite 15+ instead of the 17+ that it currently is. It guards against future save worsening powers.</p><p></p><p>The problem is that it becomes too hard for a solo elite to save against effects at extremely high levels vs an optimised orb wizard.</p><p></p><p>Your problem worsens the power for all wizards regardless of how well built they are. It's already not that great if you're not an optimized high-level wizard. This makes it an inferior choice unless you optimize. Personally I think that's bad design. I would probably lean towards making it a significant penalty (changing saves vs the power to require a 14+ or 15+, equivalent to a -4 or -5) and have it last for wis modifier in rounds. That way wisdom is still important, but the investment has diminishing returns. Alternately you change the power so that once per encounter the wizard can apply his wisdom modifier as a penalty (or using the new mechanics, set the save to require a 10+wis mod or more) to an opponents save <em>after the foe rolls the save</em>. That means that it will only change one save, but it can't be wasted on a save that it has no effect on.</p><p></p><p></p><p>It's still worse than a basic attack if you do that. Only now you can't use it when you make basic attacks...</p><p></p><p>If a fighter can use SS/CA as a basic attack, he can use that +2 to help lock down a monster that tries to move past him - remember, a fighter's OAs effectively get an extra chunk of "on hit:" text. Additionally it will benefit from bracers of mighty striking.</p><p></p><p>For a ranger, he gets better OAs vs minions, and may see some benefit if he gets a basic attack from something.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4425642, member: 5890"] It makes save-worsening effects not stack. It makes the worst possible required save for a solo elite 15+ instead of the 17+ that it currently is. It guards against future save worsening powers. The problem is that it becomes too hard for a solo elite to save against effects at extremely high levels vs an optimised orb wizard. Your problem worsens the power for all wizards regardless of how well built they are. It's already not that great if you're not an optimized high-level wizard. This makes it an inferior choice unless you optimize. Personally I think that's bad design. I would probably lean towards making it a significant penalty (changing saves vs the power to require a 14+ or 15+, equivalent to a -4 or -5) and have it last for wis modifier in rounds. That way wisdom is still important, but the investment has diminishing returns. Alternately you change the power so that once per encounter the wizard can apply his wisdom modifier as a penalty (or using the new mechanics, set the save to require a 10+wis mod or more) to an opponents save [i]after the foe rolls the save[/i]. That means that it will only change one save, but it can't be wasted on a save that it has no effect on. It's still worse than a basic attack if you do that. Only now you can't use it when you make basic attacks... If a fighter can use SS/CA as a basic attack, he can use that +2 to help lock down a monster that tries to move past him - remember, a fighter's OAs effectively get an extra chunk of "on hit:" text. Additionally it will benefit from bracers of mighty striking. For a ranger, he gets better OAs vs minions, and may see some benefit if he gets a basic attack from something. [/QUOTE]
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What powers should be next on the Errata Block?
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