Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What powers should be next on the Errata Block?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4426101" data-attributes="member: 51942"><p>This is a flawed comparions. Cleave does not autokill minions, it autokills minions <em>if you hit</em>, and additionally, it's only useful if there are two creatures adjacent to you. But there aren't always two creatures adjacent, so what's the point? If you're in a situation which favor's cleave, then it's unsurprising that sure strike isn't attractive. If, however, you're only adjacent to one minion, then cleave is clearly worse. Even if you're adjacent to two minions, you might still be better off killing one reasonably certainly rather that both with a slightly lower probability if the minions have nasty powers based on combat advantage (and avoiding being flanked is thus important).</p><p></p><p>When is sure strike good? When you want to be sure to, well, strike. If you need to stop movement on an OA (with heavy blade opportunity), or if you're fighting a minion, then the damage difference just isn't important, but hitting is. In combination with other powers, hitting sometimes also becomes more important than a bit of extra damage. It's also important not to overstate the damage difference between sure strike and other options - it's there, but it's not terribly large, esp. if you're wielding a relatively damaging weapon and/or have abilities which can improve your damage in other ways. If you have scimitar dance or hammer rhythm, reaping strike becomes less attracive anyhow; cleave is situational, and tide of iron requires a shield (and is only interesting when pushing an enemy is a good thing). </p><p></p><p>I don't think sure strike is brilliant, but for my human sword-n-board fighter (which has three at-wills) I prefer it over reaping strike. Is it situational? very. But reaping strike is even more situational; almost always cleave or tide of iron are more attractive, and even when it's the best option, it's only slightly better than a basic attack for a one-handed weapon wielder.</p><p></p><p>Careful attack is worthless; but sure strike is merely situational and not very good.</p></blockquote><p></p>
[QUOTE="eamon, post: 4426101, member: 51942"] This is a flawed comparions. Cleave does not autokill minions, it autokills minions [i]if you hit[/i], and additionally, it's only useful if there are two creatures adjacent to you. But there aren't always two creatures adjacent, so what's the point? If you're in a situation which favor's cleave, then it's unsurprising that sure strike isn't attractive. If, however, you're only adjacent to one minion, then cleave is clearly worse. Even if you're adjacent to two minions, you might still be better off killing one reasonably certainly rather that both with a slightly lower probability if the minions have nasty powers based on combat advantage (and avoiding being flanked is thus important). When is sure strike good? When you want to be sure to, well, strike. If you need to stop movement on an OA (with heavy blade opportunity), or if you're fighting a minion, then the damage difference just isn't important, but hitting is. In combination with other powers, hitting sometimes also becomes more important than a bit of extra damage. It's also important not to overstate the damage difference between sure strike and other options - it's there, but it's not terribly large, esp. if you're wielding a relatively damaging weapon and/or have abilities which can improve your damage in other ways. If you have scimitar dance or hammer rhythm, reaping strike becomes less attracive anyhow; cleave is situational, and tide of iron requires a shield (and is only interesting when pushing an enemy is a good thing). I don't think sure strike is brilliant, but for my human sword-n-board fighter (which has three at-wills) I prefer it over reaping strike. Is it situational? very. But reaping strike is even more situational; almost always cleave or tide of iron are more attractive, and even when it's the best option, it's only slightly better than a basic attack for a one-handed weapon wielder. Careful attack is worthless; but sure strike is merely situational and not very good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What powers should be next on the Errata Block?
Top