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General Tabletop Discussion
*Pathfinder & Starfinder
What PrCs need houseruling and why?
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<blockquote data-quote="Spatzimaus" data-source="post: 793382" data-attributes="member: 3051"><p>I'll agree, but for a different reason. To me, the ideal PrC is one customized by the DM to his campaign, and by the player to his PC. If you think a certain PrC ability is overpowered, then it should be the player's responsibility to convince you it isn't before you remove it. Remember, in an argument, ties go to the DM.</p><p></p><p>A compromise is an agreement that leaves both sides unhappy. If the player is happy to take a PrC, with no second thoughts, then there's something wrong.</p><p></p><p>This also works the other direction. If a player wants his character to follow a certain concept, and there's a PrC that seems to exemplify that concept, if the player isn't taking that PrC it might need a boost in power.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 793382, member: 3051"] I'll agree, but for a different reason. To me, the ideal PrC is one customized by the DM to his campaign, and by the player to his PC. If you think a certain PrC ability is overpowered, then it should be the player's responsibility to convince you it isn't before you remove it. Remember, in an argument, ties go to the DM. A compromise is an agreement that leaves both sides unhappy. If the player is happy to take a PrC, with no second thoughts, then there's something wrong. This also works the other direction. If a player wants his character to follow a certain concept, and there's a PrC that seems to exemplify that concept, if the player isn't taking that PrC it might need a boost in power. [/QUOTE]
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What PrCs need houseruling and why?
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