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What precentage to they make up of your Campaign?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5039615" data-attributes="member: 20307"><p>Over 90% here, though several of the authors wouldn't recognize their work anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For running an adventure which takes more than one evening to complete, I need a basic storyline and a collection of sites, monsters, NSCs and other stuff. When I start writing my own adventures, they tend to grow and grow, and the amount of work gets out of scope. While it's fun cooking up my own stuff, I'm less than thrilled when only a fraction of it is actually used. Add in the facts that both groups meet only 10-13 times per year and most players have a limited memory of the story lines, and you have me generating tons of stuff for nothing.</p><p></p><p>No thanks, pre-made adventures plus me improvising during play is my way to go!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5039615, member: 20307"] Over 90% here, though several of the authors wouldn't recognize their work anymore. :) For running an adventure which takes more than one evening to complete, I need a basic storyline and a collection of sites, monsters, NSCs and other stuff. When I start writing my own adventures, they tend to grow and grow, and the amount of work gets out of scope. While it's fun cooking up my own stuff, I'm less than thrilled when only a fraction of it is actually used. Add in the facts that both groups meet only 10-13 times per year and most players have a limited memory of the story lines, and you have me generating tons of stuff for nothing. No thanks, pre-made adventures plus me improvising during play is my way to go! [/QUOTE]
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Community
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What precentage to they make up of your Campaign?
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