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What products do you consider innovative?
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<blockquote data-quote="Gothmog" data-source="post: 2745798" data-attributes="member: 317"><p>Some of these might not be the most recent books, but they are all very innovative in their design, concepts, or execution to me.</p><p></p><p>Book of the Righteous- the only book with a fully developed pantheon and mythology, as well as details of each religion. No other religious themed books has even come close to it.</p><p></p><p>Grim Tales- this is the best toolkit for the D20 system for running any low-magic game, bar none. It cleaned up the rather clunky D20 Modern system, and made it a consistent whole with more versatility.</p><p></p><p>Midnight- this is one of the few really innovative settings out there, not for the races or trappings of the setting, but for the themes protrayed in the setting, and is the only published setting I consider to be "heroic" (struggling against evil not for riches, glory, or fame, but because it was the right thing to do and to survive).</p><p></p><p>True 20- A really elegant streamlined and simplified version of D20, that I would love to run or play someday. Also seems like it would be great for lower-magic or modern games, without all the clutter of D20 Modern.</p><p></p><p>Mutants & Masterminds- a great superhero system, probably the best ever. Shows how versative D20 can be without adhering to the D&D sacred cows.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2745798, member: 317"] Some of these might not be the most recent books, but they are all very innovative in their design, concepts, or execution to me. Book of the Righteous- the only book with a fully developed pantheon and mythology, as well as details of each religion. No other religious themed books has even come close to it. Grim Tales- this is the best toolkit for the D20 system for running any low-magic game, bar none. It cleaned up the rather clunky D20 Modern system, and made it a consistent whole with more versatility. Midnight- this is one of the few really innovative settings out there, not for the races or trappings of the setting, but for the themes protrayed in the setting, and is the only published setting I consider to be "heroic" (struggling against evil not for riches, glory, or fame, but because it was the right thing to do and to survive). True 20- A really elegant streamlined and simplified version of D20, that I would love to run or play someday. Also seems like it would be great for lower-magic or modern games, without all the clutter of D20 Modern. Mutants & Masterminds- a great superhero system, probably the best ever. Shows how versative D20 can be without adhering to the D&D sacred cows. [/QUOTE]
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