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<blockquote data-quote="Black Omega" data-source="post: 147796" data-attributes="member: 79"><p>Heya Tonguez</p><p></p><p>I suppose Spycraft is a matter of taste. Psion and others really loved it. To me it's very average. There's alot of what I consider to be padding. Even after reading that section, I still doubt they needed over 10% of the book devoted to car chases. The use of departments as a substitute for races sounds better in theory than in fact. There are eight departments. One superspy department, four military departments, one combination of political influence, intelligence gathering, propaganda, counter espionage and other things all shoved together. One for hackers. And a basement 'department' that has nothing to do with super espionage and seems to be added simply because someone in the spycraft design group liked X-Files.</p><p></p><p>The bonuses you can from departments don't seem well thought out. The unarmed combat department has a +2 in dex and a -2 in con. This isn't for balance reasons since the general military department has a +2 and -2 to whatever you choose. The Urban Operations department isw designed for combat in close quaters, in crowded areas where precision and wits are required. So..they get a -2 Int but are great in ranged combat. The exact purpose of Black Ops is unclear beyond being the generic melee weapon using department. Seriously...this is a quote:</p><p></p><p>"Black Ops. Black Ops agents are tough and grizzled - they have to be in order to survive the iuncreasing corrupt underbelly of the intelligence community where they work. Many lament their surroundings and are working hard to clean them up, while others bury themselves in their tasks and try to ignore the dirty deals going on around them."</p><p></p><p>Now..the question is...what does the department do exactly, why are they a department and why do they use melee weapons? This should not be a secret from the GM.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Departments might still be an idea work pursuing but they need to be reworked. For example, departments should have favored classes</p><p></p><p>Feats are nicely done, though 30 pages of them seem excessive. Classes are typical. I was very disappointed in firearms. They list stats by caliber, which was a very reasonable way to go, but the error ranges, your chance to fumble, seem more or less made up. You have a fairly limited range of calibers and weapons to choose from. Curiously, CoC gives you more choice in weapons. CoC also gives real world equivilents and some information on individual weapons. Spycraft gives basic weapon types and limits examples to just listing names.</p><p></p><p>I could go on a while longer but I don't want to makre this too long. Suffice it to say I also did not like their Iconic mastermind who plans to whip out the world with a virus. His name? Kholera. Way to much of this book reminded me of the bad late period Roger Moore Bond movies.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 147796, member: 79"] Heya Tonguez I suppose Spycraft is a matter of taste. Psion and others really loved it. To me it's very average. There's alot of what I consider to be padding. Even after reading that section, I still doubt they needed over 10% of the book devoted to car chases. The use of departments as a substitute for races sounds better in theory than in fact. There are eight departments. One superspy department, four military departments, one combination of political influence, intelligence gathering, propaganda, counter espionage and other things all shoved together. One for hackers. And a basement 'department' that has nothing to do with super espionage and seems to be added simply because someone in the spycraft design group liked X-Files. The bonuses you can from departments don't seem well thought out. The unarmed combat department has a +2 in dex and a -2 in con. This isn't for balance reasons since the general military department has a +2 and -2 to whatever you choose. The Urban Operations department isw designed for combat in close quaters, in crowded areas where precision and wits are required. So..they get a -2 Int but are great in ranged combat. The exact purpose of Black Ops is unclear beyond being the generic melee weapon using department. Seriously...this is a quote: "Black Ops. Black Ops agents are tough and grizzled - they have to be in order to survive the iuncreasing corrupt underbelly of the intelligence community where they work. Many lament their surroundings and are working hard to clean them up, while others bury themselves in their tasks and try to ignore the dirty deals going on around them." Now..the question is...what does the department do exactly, why are they a department and why do they use melee weapons? This should not be a secret from the GM.;) Departments might still be an idea work pursuing but they need to be reworked. For example, departments should have favored classes Feats are nicely done, though 30 pages of them seem excessive. Classes are typical. I was very disappointed in firearms. They list stats by caliber, which was a very reasonable way to go, but the error ranges, your chance to fumble, seem more or less made up. You have a fairly limited range of calibers and weapons to choose from. Curiously, CoC gives you more choice in weapons. CoC also gives real world equivilents and some information on individual weapons. Spycraft gives basic weapon types and limits examples to just listing names. I could go on a while longer but I don't want to makre this too long. Suffice it to say I also did not like their Iconic mastermind who plans to whip out the world with a virus. His name? Kholera. Way to much of this book reminded me of the bad late period Roger Moore Bond movies. [/QUOTE]
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