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<blockquote data-quote="EarthsShadow" data-source="post: 578294" data-attributes="member: 3531"><p>I want to pipe in with suggestions also...</p><p></p><p>If you want a totally different magic system, get Elements of Magic, an online PDF book. It's a really great alternate magic system that has no real relation to the standard fire and forget system.</p><p></p><p>If you are looking for a alternate magic item book, get Artificers Handbook when it comes out later this month. It's a must buy on my list and one I will get as soon as I can possibly get it.</p><p></p><p>Ummm, if you want a gritty campaign setting, get Scarred Lands. Not a big pantheon of gods and a definate original idea on a old genre (IMHO of course). From what I have read its not as uncommon for a Paladin to work in the same party as a Necromancer because of the recent history that has laid the smackdown on the continents (okay, sorry wrestling pun but I just got done watching wrestling and was in the mood). Morals are more gray and each region is very distinct in feel and mood.</p><p></p><p>If you want splatbooks, then just about any from FFG will do. Traps and Treachery I and II, Seafarers handbook if you want to focus on a water or coastal city, Mythic Races for new races, the Path series, and the Monster Handbook are all good books, especially if you want to modify or create your own monsters.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 578294, member: 3531"] I want to pipe in with suggestions also... If you want a totally different magic system, get Elements of Magic, an online PDF book. It's a really great alternate magic system that has no real relation to the standard fire and forget system. If you are looking for a alternate magic item book, get Artificers Handbook when it comes out later this month. It's a must buy on my list and one I will get as soon as I can possibly get it. Ummm, if you want a gritty campaign setting, get Scarred Lands. Not a big pantheon of gods and a definate original idea on a old genre (IMHO of course). From what I have read its not as uncommon for a Paladin to work in the same party as a Necromancer because of the recent history that has laid the smackdown on the continents (okay, sorry wrestling pun but I just got done watching wrestling and was in the mood). Morals are more gray and each region is very distinct in feel and mood. If you want splatbooks, then just about any from FFG will do. Traps and Treachery I and II, Seafarers handbook if you want to focus on a water or coastal city, Mythic Races for new races, the Path series, and the Monster Handbook are all good books, especially if you want to modify or create your own monsters. [/QUOTE]
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