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<blockquote data-quote="mearls" data-source="post: 579618" data-attributes="member: 697"><p><strong>Monsters Handbook</strong></p><p></p><p>The Monsters Handbook has a complete system for modifying monsters with new special abilities. You can add breath weapons to creatures, spell-like abilities, bonus feats, and so on all while keeping the monster's CR balanced.</p><p></p><p>There's a PDF preview of the magical beasts chapter available here:</p><p></p><p><a href="http://www.fantasyflightgames.com/llmh.html" target="_blank">http://www.fantasyflightgames.com/llmh.html</a></p><p></p><p>Plus, there's a mailing list for discussion of the rules and new monsters people have created:</p><p></p><p><a href="http://groups.yahoo.com/group/monster_makers/" target="_blank">http://groups.yahoo.com/group/monster_makers/</a></p><p></p><p>It's a great book for tinkering with monsters, especially if your players have any inside knowledge of the Monster Manual. You can tinker with creatures to fit your campaign world or a specific adventure. For instance, you could create a breed of arctic orcs that are immune to cold and are good at hiding in snow, or a two-headed dragon that can burrow through the ground. If you can imagine it, you can do it with this book.</p></blockquote><p></p>
[QUOTE="mearls, post: 579618, member: 697"] [b]Monsters Handbook[/b] The Monsters Handbook has a complete system for modifying monsters with new special abilities. You can add breath weapons to creatures, spell-like abilities, bonus feats, and so on all while keeping the monster's CR balanced. There's a PDF preview of the magical beasts chapter available here: [url]http://www.fantasyflightgames.com/llmh.html[/url] Plus, there's a mailing list for discussion of the rules and new monsters people have created: [url]http://groups.yahoo.com/group/monster_makers/[/url] It's a great book for tinkering with monsters, especially if your players have any inside knowledge of the Monster Manual. You can tinker with creatures to fit your campaign world or a specific adventure. For instance, you could create a breed of arctic orcs that are immune to cold and are good at hiding in snow, or a two-headed dragon that can burrow through the ground. If you can imagine it, you can do it with this book. [/QUOTE]
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