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General Tabletop Discussion
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What props and special effects do you use while running games?
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<blockquote data-quote="Gorgon Zee" data-source="post: 8747556" data-attributes="member: 75787"><p>I use music regularly, typically putting together a 4 hour set of songs / music suitable for the genre. I have many playlists labeled “fantasy’, ‘weird scifi’, ‘deadlands’ or the like. I tend to use mostly soundtracks from films, but throw in the odd vocal song also.</p><p></p><p>handouts and props are great for adding genre tone. I recently played in a game set in the 80’s and the GM used a printer that created mini-Polaroid photos for the NPCs — it really emphasized the period more than a simple printer photo would have. Other GMs have done things like hand out old video tape boxes containing character info or items like that. These have been uniformly evocative and fun.</p><p></p><p>one thing I do on an irregular basis is use a unique found object or something I’ve created and incorporate it into the game. These take some effort so I don’t do it every session, but some examples are:</p><ul> <li data-xf-list-type="ul">I wrote a clue in ink on a piece of paper and froze it in a block of ice and gave it to my players. They had fun trying to break it open without destroying the note. This was for a 1800’s horror game set in a blizzard</li> <li data-xf-list-type="ul">I salvaged a piece of machinery with lots of wires from a broken appliance and taped it under the table for my Dracula Dossier spy game. At the critical point I revealed the fact and the players had to cut the right wires (using character knowledge/skills) without dislodging it</li> <li data-xf-list-type="ul">For the finale to my D&D 4E game, I built a small table and decorated it like a flying island (one of the players had the ability to build such a thing) and started the game at one end of our house. As the characters flew the island into the Far Realms, we moved the island through the house, where I had hidden various enemies and opposition around the place. If the players spotted anything, the characters got a bonus.</li> </ul><p>as you can see, with props I like mix player skill with character ability. I find that works well in building a memorable session</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8747556, member: 75787"] I use music regularly, typically putting together a 4 hour set of songs / music suitable for the genre. I have many playlists labeled “fantasy’, ‘weird scifi’, ‘deadlands’ or the like. I tend to use mostly soundtracks from films, but throw in the odd vocal song also. handouts and props are great for adding genre tone. I recently played in a game set in the 80’s and the GM used a printer that created mini-Polaroid photos for the NPCs — it really emphasized the period more than a simple printer photo would have. Other GMs have done things like hand out old video tape boxes containing character info or items like that. These have been uniformly evocative and fun. one thing I do on an irregular basis is use a unique found object or something I’ve created and incorporate it into the game. These take some effort so I don’t do it every session, but some examples are: [LIST] [*]I wrote a clue in ink on a piece of paper and froze it in a block of ice and gave it to my players. They had fun trying to break it open without destroying the note. This was for a 1800’s horror game set in a blizzard [*]I salvaged a piece of machinery with lots of wires from a broken appliance and taped it under the table for my Dracula Dossier spy game. At the critical point I revealed the fact and the players had to cut the right wires (using character knowledge/skills) without dislodging it [*]For the finale to my D&D 4E game, I built a small table and decorated it like a flying island (one of the players had the ability to build such a thing) and started the game at one end of our house. As the characters flew the island into the Far Realms, we moved the island through the house, where I had hidden various enemies and opposition around the place. If the players spotted anything, the characters got a bonus. [/LIST] as you can see, with props I like mix player skill with character ability. I find that works well in building a memorable session [/QUOTE]
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