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General Tabletop Discussion
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What props and special effects do you use while running games?
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<blockquote data-quote="Richards" data-source="post: 8750291" data-attributes="member: 508"><p>I play selected episodes of "Music from the Hearts of Space" in the background during our gaming sessions, usually choosing music appropriate to the adventure at hand. As for handouts, usually nothing more than the occasional map or written note, but every once in a while it makes sense for me to craft up a prop. Once I drew silhouettes of animals on cardboard octagons that were each pierced by a chopstick to craft "telepresence control rods" that allowed a PC to inhabit a small statue of that animal hidden in a archmage's mansion (it was a rescue mission to save the archmage, but there was a protective field up around his mansion preventing anyone from entering). Another time I made a key with "combination dials" containing letters that had to be aligned to form the command word to teleport into a given dungeon. Another adventure had rotating walls in a circular chamber that was better visualized with a standup prop, given there were seven doors and rings of rotating letters around them that needed to be aligned just right to tell you which door was the safe one to enter. And I've made scale "miniatures" for the overly-large creatures I'd otherwise be unable to find an existing miniature for, like a wood colossus and stone colossus (buildings that take humanoid form), a walking giant brain on tentacles, and the like. I also built a cardboard keep with a reconfigurable interior that has served as several different buildings in our multiple campaigns over the years.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8750291, member: 508"] I play selected episodes of "Music from the Hearts of Space" in the background during our gaming sessions, usually choosing music appropriate to the adventure at hand. As for handouts, usually nothing more than the occasional map or written note, but every once in a while it makes sense for me to craft up a prop. Once I drew silhouettes of animals on cardboard octagons that were each pierced by a chopstick to craft "telepresence control rods" that allowed a PC to inhabit a small statue of that animal hidden in a archmage's mansion (it was a rescue mission to save the archmage, but there was a protective field up around his mansion preventing anyone from entering). Another time I made a key with "combination dials" containing letters that had to be aligned to form the command word to teleport into a given dungeon. Another adventure had rotating walls in a circular chamber that was better visualized with a standup prop, given there were seven doors and rings of rotating letters around them that needed to be aligned just right to tell you which door was the safe one to enter. And I've made scale "miniatures" for the overly-large creatures I'd otherwise be unable to find an existing miniature for, like a wood colossus and stone colossus (buildings that take humanoid form), a walking giant brain on tentacles, and the like. I also built a cardboard keep with a reconfigurable interior that has served as several different buildings in our multiple campaigns over the years. Johnathan [/QUOTE]
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What props and special effects do you use while running games?
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