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What props or other immersive things have GMs used that were cool?
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<blockquote data-quote="Nick Phoenix" data-source="post: 7644105" data-attributes="member: 6895979"><p>I try and add cool immersive props for my games. I always want to go bigger and cooler to know the players' socks off. I will just go through a few things I have done. I'd like to hear what you have done or what your game master has done that you thought were just awesome.</p><p></p><p>My first session GMing I had a specific piece of music set up for a point in the story where I lured the players into a trap. The players were betrayed, the dungeon was collapsing, a mountain was rising beneath them, they had to solve a Rubix cube to escape, all as<a href="https://music.amazon.com/albums/B009QD0DO0?trackAsin=B009QD0IYU&ref=dm_sh_e4c2-0e7f-dmcp-a3dd-ecd18&musicTerritory=US&marketplaceId=ATVPDKIKX0DER" target="_blank"> "Revival" by Neil Davidge </a>(Halo 4 soundtrack) played to climax. I also had miniatures to knock over, and color changing lights to cycle during the sequence. I think this helped lure my players into coming back for more.</p><p></p><p>I like to use specific "epic" pieces of music from Audiomachine or any of the other results from searching for "epic" on Youtube or Amazon Music.</p><p></p><p>I had a recurring NPC, Hashnuk, who would go back and forth between betraying the party, helping the party, etc. After he was presumed dead for a few sessions he suddenly reappeared, or at least his head did. I produced a painted, life size paper-machete head complete with fake beard, hat, and flashing eyes. Well, it was a clockwork replica of Hashnuk.</p><p></p><p>Then I found a projector at a pawn shop for $25. This was used to project moving gifs I collected off the internet. My favorite was the actively<a href="http://4.bp.blogspot.com/-b6jMilUZmPQ/TsGilXpfVmI/AAAAAAAAAP0/d5Tmf-eM2j4/s1600/5984-Fire_Hand.fire+hand.gif" target="_blank"> flaming hands</a> that I projected on the wall as a warning.</p><p></p><p>I found a <a href="http://2.bp.blogspot.com/-Gn-h__4O2gE/UnAZf_yZL4I/AAAAAAAAHJA/e1UiPb5XwJw/s1600/20131029_161150.jpg" target="_blank">Dragon Strike</a> game at a thrift store, I painted the dragon to be a little more realistic. When it was introduced, we were using miniatures and a map with only two paths past the dragon. When the players started to cross the map, I pressed a button on the dragon and it started to swing it's head around wildly. Player miniatures that were knocked over ended up having to recover from falling into water to continue. The swinging of the dragon's head brought "Ooos" and "Ahhhs".</p><p></p><p>Okay, now hit me with what you've got!</p></blockquote><p></p>
[QUOTE="Nick Phoenix, post: 7644105, member: 6895979"] I try and add cool immersive props for my games. I always want to go bigger and cooler to know the players' socks off. I will just go through a few things I have done. I'd like to hear what you have done or what your game master has done that you thought were just awesome. My first session GMing I had a specific piece of music set up for a point in the story where I lured the players into a trap. The players were betrayed, the dungeon was collapsing, a mountain was rising beneath them, they had to solve a Rubix cube to escape, all as[URL="https://music.amazon.com/albums/B009QD0DO0?trackAsin=B009QD0IYU&ref=dm_sh_e4c2-0e7f-dmcp-a3dd-ecd18&musicTerritory=US&marketplaceId=ATVPDKIKX0DER"] "Revival" by Neil Davidge [/URL](Halo 4 soundtrack) played to climax. I also had miniatures to knock over, and color changing lights to cycle during the sequence. I think this helped lure my players into coming back for more. I like to use specific "epic" pieces of music from Audiomachine or any of the other results from searching for "epic" on Youtube or Amazon Music. I had a recurring NPC, Hashnuk, who would go back and forth between betraying the party, helping the party, etc. After he was presumed dead for a few sessions he suddenly reappeared, or at least his head did. I produced a painted, life size paper-machete head complete with fake beard, hat, and flashing eyes. Well, it was a clockwork replica of Hashnuk. Then I found a projector at a pawn shop for $25. This was used to project moving gifs I collected off the internet. My favorite was the actively[URL="http://4.bp.blogspot.com/-b6jMilUZmPQ/TsGilXpfVmI/AAAAAAAAAP0/d5Tmf-eM2j4/s1600/5984-Fire_Hand.fire+hand.gif"] flaming hands[/URL] that I projected on the wall as a warning. I found a [URL="http://2.bp.blogspot.com/-Gn-h__4O2gE/UnAZf_yZL4I/AAAAAAAAHJA/e1UiPb5XwJw/s1600/20131029_161150.jpg"]Dragon Strike[/URL] game at a thrift store, I painted the dragon to be a little more realistic. When it was introduced, we were using miniatures and a map with only two paths past the dragon. When the players started to cross the map, I pressed a button on the dragon and it started to swing it's head around wildly. Player miniatures that were knocked over ended up having to recover from falling into water to continue. The swinging of the dragon's head brought "Ooos" and "Ahhhs". Okay, now hit me with what you've got! [/QUOTE]
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