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General Tabletop Discussion
*TTRPGs General
What props or other immersive things have GMs used that were cool?
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<blockquote data-quote="uzirath" data-source="post: 7644333" data-attributes="member: 8495"><p>When I had a great deal more time on my hands, I used to go all out trying to set the gaming ambiance for my long-running GURPS fantasy campaign. We used only fire to light the room: a fireplace, huge collection of candles, and occasional oil lamps. (One of our players was our chief candle hunter, finding crappy old candles at garage sales and whatnot to add to the collection.) I used an audio mixer to manage three soundtracks: background music, ambient sound (usually related to current weather or environmental sounds), and special effects (a loud clang, a bellowing monster, explosions, etc.). I also used fairly simple tea-soaked-handouts and other similar things. </p><p></p><p>One thing my group really liked was when I would create physical representations of objects in a treasure hoard. This wasn't about trying to recreate the objects, but just to have things they could manipulate while sorting through the items. So if they opened a chest, I would give them a smaller box. Inside would be objects with tags attached that helped describe them. So I might have had a stick with a post-it saying that it was an ebony wand, a spice jar described as a glittering powder in a vial, a rolled up piece of parchment for a scroll, some loose change to represent coins, etc.</p><p></p><p>Ultimately, I came to realize that the amount of time I invested was unsustainable without a co-GM (or more than one). Now I usually play some background music, use miniatures, and occasionally print a handout in a funny font on parchment-style paper.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7644333, member: 8495"] When I had a great deal more time on my hands, I used to go all out trying to set the gaming ambiance for my long-running GURPS fantasy campaign. We used only fire to light the room: a fireplace, huge collection of candles, and occasional oil lamps. (One of our players was our chief candle hunter, finding crappy old candles at garage sales and whatnot to add to the collection.) I used an audio mixer to manage three soundtracks: background music, ambient sound (usually related to current weather or environmental sounds), and special effects (a loud clang, a bellowing monster, explosions, etc.). I also used fairly simple tea-soaked-handouts and other similar things. One thing my group really liked was when I would create physical representations of objects in a treasure hoard. This wasn't about trying to recreate the objects, but just to have things they could manipulate while sorting through the items. So if they opened a chest, I would give them a smaller box. Inside would be objects with tags attached that helped describe them. So I might have had a stick with a post-it saying that it was an ebony wand, a spice jar described as a glittering powder in a vial, a rolled up piece of parchment for a scroll, some loose change to represent coins, etc. Ultimately, I came to realize that the amount of time I invested was unsustainable without a co-GM (or more than one). Now I usually play some background music, use miniatures, and occasionally print a handout in a funny font on parchment-style paper. [/QUOTE]
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What props or other immersive things have GMs used that were cool?
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