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What protections would my evil horde have?
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<blockquote data-quote="Aberzanzorax" data-source="post: 4781331" data-attributes="member: 64209"><p><strong>Wizard spells></strong></p><p></p><p>I think there is room for detection and trickery here.</p><p> </p><p>Also, remember that on the eve of battle, these guys could have prepared with a few one-shot magic items for when they are most vulnerable (scrolls of spells the sorceror doesn't usually carry, for example).</p><p> </p><p> </p><p>Anticipate teleport would be key for the blackguard and his elites. </p><p> </p><p>Put the spellweaver in one of the magical spells that creates a place to hide... (mordenkainen's magnificent mansion, leomund's secure hut, etc). Or even rope trick and undetectable aura.</p><p> </p><p>Guards and wards is always fun.</p><p> </p><p>Alarm.</p><p> </p><p>Mirage arcana or hallucinatory terrain would mess with things as would the spell "Screen"</p><p> </p><p>the Symbol spells are good warding spells to throw up for the day.</p><p> </p><p> </p><p>My favorite, though would be simple trickery:</p><p>Have the blackguard switch clothes with his first lieutenant and if the pcs "scry and fry" they get the wrong guy.</p><p> </p><p>Also, they do have an army. Any number of fortifications/modest traps could be erected (pits, bells on strings, etc).</p><p> </p><p> </p><p>An awesome spell that would make them really hate the bad guys (and maybe you) would be Demand. If they do teleport away, have the spellweaver demand that the caster teleport back to him, alone.</p><p> </p><p>Mind blank blocks just about all detection.</p><p> </p><p>Prying eyes and greater prying eyes can scan the important areas of the camp.</p><p> </p><p>Control weather could effectively close off the area to intruders.</p><p> </p><p>Simulacrums of the big bad guys could be a great trick.</p><p> </p><p>Scrying on the humans is probably a definite the night before an attack. They might be scrying on the pcs as a matter of course.</p><p> </p><p>Veil can make a whole group look like someone else.</p><p> </p><p>Permanent and programmed image can cause havoc. Illusory wall is a lower level way to do this.</p><p> </p><p>Detect scrying seems reasonable.</p><p> </p><p>Spell Immunity to dimensional anchor is likely wise for some.</p><p> </p><p>Telepathic bond can keep the Ubers in touch with one another.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4781331, member: 64209"] [b]Wizard spells>[/b] I think there is room for detection and trickery here. Also, remember that on the eve of battle, these guys could have prepared with a few one-shot magic items for when they are most vulnerable (scrolls of spells the sorceror doesn't usually carry, for example). Anticipate teleport would be key for the blackguard and his elites. Put the spellweaver in one of the magical spells that creates a place to hide... (mordenkainen's magnificent mansion, leomund's secure hut, etc). Or even rope trick and undetectable aura. Guards and wards is always fun. Alarm. Mirage arcana or hallucinatory terrain would mess with things as would the spell "Screen" the Symbol spells are good warding spells to throw up for the day. My favorite, though would be simple trickery: Have the blackguard switch clothes with his first lieutenant and if the pcs "scry and fry" they get the wrong guy. Also, they do have an army. Any number of fortifications/modest traps could be erected (pits, bells on strings, etc). An awesome spell that would make them really hate the bad guys (and maybe you) would be Demand. If they do teleport away, have the spellweaver demand that the caster teleport back to him, alone. Mind blank blocks just about all detection. Prying eyes and greater prying eyes can scan the important areas of the camp. Control weather could effectively close off the area to intruders. Simulacrums of the big bad guys could be a great trick. Scrying on the humans is probably a definite the night before an attack. They might be scrying on the pcs as a matter of course. Veil can make a whole group look like someone else. Permanent and programmed image can cause havoc. Illusory wall is a lower level way to do this. Detect scrying seems reasonable. Spell Immunity to dimensional anchor is likely wise for some. Telepathic bond can keep the Ubers in touch with one another. [/QUOTE]
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