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What protections would my evil horde have?
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<blockquote data-quote="Loonook" data-source="post: 4781339" data-attributes="member: 1861"><p>Too... many... creatures...</p><p></p><p>Your themes, they're suffering under the strain. Marrash + Vultures + Shadows + Goristo... so many things which are mingled together, looks like a Warcraft battle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" />.</p><p></p><p>Since we're going for a ridiculous amount of mixings...</p><p></p><p>The blackguard, as we discussed, has a pretty martial bent apparently, and if you took my suggestion those shadows are going to be his chip in from his masters... though not necessarily the only one. One of his clerics could easily be his master's watchdog... an Erinyes. On the march against a known magical threat, a great tactic would be the use of a shrouding fog. It assists sneaky movement, of course... however, there's the benefit of blindsight, scent, or true seeing... </p><p></p><p>Too many ways should be available to foil invisibility, especially if the blackguard has been in the business for long enough to know how the average goody-two-shoes will operate. </p><p></p><p>A smart commander uses a building which is going to be protected from the outside... and should use the exact same tactics the PCs use to protect themselves at night along with specific benefits from his troops. </p><p></p><p>Those shadows? Being nice and incorporeal in the walls and floors of the house... ready to touch-attack the hell out of targets and sap strength. Scent-based creatures (perhaps even a hellhound or similar creature) at the feet of the blackguard.</p><p></p><p>Ehh, plenty of protections... and the anti-flight tendrils I suggested before would be just one of them. A group of demons and talented spellcasters should be able to protect from such a simple mystic tactic.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4781339, member: 1861"] Too... many... creatures... Your themes, they're suffering under the strain. Marrash + Vultures + Shadows + Goristo... so many things which are mingled together, looks like a Warcraft battle :-p. Since we're going for a ridiculous amount of mixings... The blackguard, as we discussed, has a pretty martial bent apparently, and if you took my suggestion those shadows are going to be his chip in from his masters... though not necessarily the only one. One of his clerics could easily be his master's watchdog... an Erinyes. On the march against a known magical threat, a great tactic would be the use of a shrouding fog. It assists sneaky movement, of course... however, there's the benefit of blindsight, scent, or true seeing... Too many ways should be available to foil invisibility, especially if the blackguard has been in the business for long enough to know how the average goody-two-shoes will operate. A smart commander uses a building which is going to be protected from the outside... and should use the exact same tactics the PCs use to protect themselves at night along with specific benefits from his troops. Those shadows? Being nice and incorporeal in the walls and floors of the house... ready to touch-attack the hell out of targets and sap strength. Scent-based creatures (perhaps even a hellhound or similar creature) at the feet of the blackguard. Ehh, plenty of protections... and the anti-flight tendrils I suggested before would be just one of them. A group of demons and talented spellcasters should be able to protect from such a simple mystic tactic. Slainte, -Loonook. [/QUOTE]
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