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What protections would my evil horde have?
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<blockquote data-quote="Aberzanzorax" data-source="post: 4781357" data-attributes="member: 64209"><p><strong>cleric spells></strong></p><p></p><p>Protection from good (mainly for the "no mind control" part, but the ac and lack of attacks by summoned creatures is nice too).</p><p> </p><p>Shield other. </p><p> </p><p>Sound burst (for the stunning)</p><p> </p><p>Animate dead (raise their fallen allies)</p><p> </p><p>Invisibility purge</p><p> </p><p>Magic vestment (lasts 1 hour per level)</p><p> </p><p>Prayer and Recitation (no limit on number affected, just an area of effect limitation)</p><p> </p><p>Air walk for the Goristro? (it needs some way to fly or flying enemies/archers are going to waste it).</p><p> </p><p>Death ward.</p><p> </p><p>Dimensional anchor</p><p> </p><p>Freedom of movement</p><p> </p><p>Sending (for communication)</p><p> </p><p>Imbue with spell ability (sanctuary, </p><p> </p><p>Magic weapon, greater (lasts hours)</p><p> </p><p>Control water to deal with the river surrounding the city.</p><p> </p><p>Spell immunity to either area of effect spells (so they can get targeted, but not worry about it) or key spells like dimensional anchor, etc.</p><p> </p><p>Dispel magic and break enchantment.</p><p> </p><p>Insect plague</p><p> </p><p>Scrying</p><p> </p><p>Symbol spells.</p><p> </p><p>Wall of stone (to create a new bridge if necessary, or to make a bridge from the ground to the top of the wall of the city).</p><p> </p><p>Heroes feast.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 4781357, member: 64209"] [b]cleric spells>[/b] Protection from good (mainly for the "no mind control" part, but the ac and lack of attacks by summoned creatures is nice too). Shield other. Sound burst (for the stunning) Animate dead (raise their fallen allies) Invisibility purge Magic vestment (lasts 1 hour per level) Prayer and Recitation (no limit on number affected, just an area of effect limitation) Air walk for the Goristro? (it needs some way to fly or flying enemies/archers are going to waste it). Death ward. Dimensional anchor Freedom of movement Sending (for communication) Imbue with spell ability (sanctuary, Magic weapon, greater (lasts hours) Control water to deal with the river surrounding the city. Spell immunity to either area of effect spells (so they can get targeted, but not worry about it) or key spells like dimensional anchor, etc. Dispel magic and break enchantment. Insect plague Scrying Symbol spells. Wall of stone (to create a new bridge if necessary, or to make a bridge from the ground to the top of the wall of the city). Heroes feast. [/QUOTE]
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What protections would my evil horde have?
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