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What psionic powers do YOU want to see?
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<blockquote data-quote="Morlock" data-source="post: 6822210" data-attributes="member: 6776981"><p>Charm/Domination that isn't nerfed to be less powerful than non-magical mesmerism in the lit ("when I count to three, you will remember none of this") springs to mind.</p><p></p><p></p><p></p><p>This. Doing it all with spell points seems like a cludgy hack that doesn't reflect the lit.</p><p></p><p></p><p></p><p>We seem to have very similar concepts of psionics.</p><p></p><p>One thing I'd add is that I think of a lot of magic as requiring not just some external power source, but some external source of intelligence (though not as much with the advent of concentration in 5e) as well. E.g., Animate Objects seems to require a magical version of an AI to run it. Guards and Wards is a better example; how could a human mind keep up with and maintain all of that? I prefer that psionics lean away from such elaborate effects.</p><p></p><p>I'd also add that I think summoning works okay with psionics; it's <em>conjuring</em> that's problematic. Creating matter from nothing is a <em>big deal</em>, under the laws of science. Sending out a psychic call to your woodland/fey/infernal friends isn't a big deal (though this implies that summoning can fail often as not, or more precisely, the critters you're calling are too far away).</p><p></p><p>Oh, and telepathic duels, I'd like to see mechanics for telepathic duels. Like Xavier vs. Farouk, where two psionics sit down across from one another and duel astrally, while in the real world, they just seem to be having a staring contest. Then Xavier gets up and walks away (back smoking) while Farouk keels over dead from a "heart attack" or whatever.</p><p></p><p>One of my criteria for psionic abilities is, "how hard would this be to do with super-advanced tech?" The harder it would be to do, the less likely I am to include it as a psionic ability.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6822210, member: 6776981"] Charm/Domination that isn't nerfed to be less powerful than non-magical mesmerism in the lit ("when I count to three, you will remember none of this") springs to mind. This. Doing it all with spell points seems like a cludgy hack that doesn't reflect the lit. We seem to have very similar concepts of psionics. One thing I'd add is that I think of a lot of magic as requiring not just some external power source, but some external source of intelligence (though not as much with the advent of concentration in 5e) as well. E.g., Animate Objects seems to require a magical version of an AI to run it. Guards and Wards is a better example; how could a human mind keep up with and maintain all of that? I prefer that psionics lean away from such elaborate effects. I'd also add that I think summoning works okay with psionics; it's [i]conjuring[/i] that's problematic. Creating matter from nothing is a [i]big deal[/i], under the laws of science. Sending out a psychic call to your woodland/fey/infernal friends isn't a big deal (though this implies that summoning can fail often as not, or more precisely, the critters you're calling are too far away). Oh, and telepathic duels, I'd like to see mechanics for telepathic duels. Like Xavier vs. Farouk, where two psionics sit down across from one another and duel astrally, while in the real world, they just seem to be having a staring contest. Then Xavier gets up and walks away (back smoking) while Farouk keels over dead from a "heart attack" or whatever. One of my criteria for psionic abilities is, "how hard would this be to do with super-advanced tech?" The harder it would be to do, the less likely I am to include it as a psionic ability. [/QUOTE]
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