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What Published Modules Have You Run or Played Multiple Times?
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<blockquote data-quote="grodog" data-source="post: 9639768" data-attributes="member: 1613"><p>Yes, definitely! Here’s the list of modules I’ve DM’d 3+ times (with ones I’ve also played noted too):</p><p></p><p><strong>TSR 1e</strong></p><p>A1 Slave Pits of the Undercity</p><p>A2 Secret of the Slavers Stockade</p><p>A3 Assault on the Aerie of the Slave Lords</p><p>A4 In the Dungeons of the Slave Lords </p><p>D1 Descent Into the Depths of the Earth - played and DM'd</p><p>D2 Shrine of the Kuo-Toa - played and DM'd</p><p>D3 Vault of the Drow - played and DM'd</p><p>G1 Steading of the Hill Giant Chief - played and DM'd</p><p>G2 Glacial Rift of the Frost Giant Jarl </p><p>G3 Hall of the Fire Giant King</p><p>L1 Secret of Bone Hill - played and DM'd</p><p>S1 Tomb of Horrors</p><p>S2 White Plume Mountain - played and DM'd</p><p>S4 Lost Caverns of Tsojcanth - played and DM'd</p><p>T1 Village of Hommlet</p><p>WG4 Forgotten Temple of Tharizdun</p><p>WG5 Mordenkainen's Fantastic Adventure</p><p></p><p><strong>TSR B/X</strong></p><p>B1 In Search of the Unknown - played and DM'd</p><p>B2 Keep on the Borderlands - played and DM'd</p><p>B4 Lost City</p><p>B5 Horror on the Hill</p><p>DA2 Temple of the Frog</p><p>DA3 City of the Gods</p><p>X1 Isle of Dread - played and DM'd</p><p>X2 Castle Amber - played and DM'd</p><p>X4 Master of the Desert Nomads</p><p>X5 Temple of Death</p><p></p><p><strong>Non-TSR and OSR</strong></p><p>Rob Kuntz: Maze of Zayene series, Bottle City, Garden of the PlantMaster (played and DM’d), Maure Castle</p><p>Beastmaker Mountain by Bill Fawcett (AD&D; Mayfair Games)</p><p>CH12 Seren Ironhand by Tom Moldvay (AD&D; Challenges), as well as the two other modules in the Morandir series CH-1 The Morandir Company</p><p></p><p>Some classic adventures haven’t aged well, or didn’t work as well with contemporary groups (S2 comes to mind), but largely they’ve been fun to replay with new groups, in new campaigns/contexts. Example: our PCs freed Drelnza in S4, but were unable to slay her, so she began stalking us across the Flanaess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Of the ones above, I feel like most have excellent replay value, even with a DM modifying them significantly from baseline. I’m less fond of S2, B2, and X4-5 than I used to be, and vice-versa for G2 and D3. </p><p></p><p>Allan.</p></blockquote><p></p>
[QUOTE="grodog, post: 9639768, member: 1613"] Yes, definitely! Here’s the list of modules I’ve DM’d 3+ times (with ones I’ve also played noted too): [B]TSR 1e[/B] A1 Slave Pits of the Undercity A2 Secret of the Slavers Stockade A3 Assault on the Aerie of the Slave Lords A4 In the Dungeons of the Slave Lords D1 Descent Into the Depths of the Earth - played and DM'd D2 Shrine of the Kuo-Toa - played and DM'd D3 Vault of the Drow - played and DM'd G1 Steading of the Hill Giant Chief - played and DM'd G2 Glacial Rift of the Frost Giant Jarl G3 Hall of the Fire Giant King L1 Secret of Bone Hill - played and DM'd S1 Tomb of Horrors S2 White Plume Mountain - played and DM'd S4 Lost Caverns of Tsojcanth - played and DM'd T1 Village of Hommlet WG4 Forgotten Temple of Tharizdun WG5 Mordenkainen's Fantastic Adventure [B]TSR B/X[/B] B1 In Search of the Unknown - played and DM'd B2 Keep on the Borderlands - played and DM'd B4 Lost City B5 Horror on the Hill DA2 Temple of the Frog DA3 City of the Gods X1 Isle of Dread - played and DM'd X2 Castle Amber - played and DM'd X4 Master of the Desert Nomads X5 Temple of Death [B]Non-TSR and OSR[/B] Rob Kuntz: Maze of Zayene series, Bottle City, Garden of the PlantMaster (played and DM’d), Maure Castle Beastmaker Mountain by Bill Fawcett (AD&D; Mayfair Games) CH12 Seren Ironhand by Tom Moldvay (AD&D; Challenges), as well as the two other modules in the Morandir series CH-1 The Morandir Company Some classic adventures haven’t aged well, or didn’t work as well with contemporary groups (S2 comes to mind), but largely they’ve been fun to replay with new groups, in new campaigns/contexts. Example: our PCs freed Drelnza in S4, but were unable to slay her, so she began stalking us across the Flanaess ;) Of the ones above, I feel like most have excellent replay value, even with a DM modifying them significantly from baseline. I’m less fond of S2, B2, and X4-5 than I used to be, and vice-versa for G2 and D3. Allan. [/QUOTE]
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