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What questions are on an exam on RPGs?
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<blockquote data-quote="roguerouge" data-source="post: 4086809" data-attributes="member: 13855"><p>Describe how the divide in perspective and goals between players and DMs affect the publishing market for RPGs. Use Enworld, Paizo, White Wolf and WotC as your case studies.</p><p></p><p>What are the basic personality types of gamers? How do gamers that self-identify with one personality profile relate to those who strongly tilt towards one of the others? </p><p></p><p>How has various digitial media changed the economics and game play of formerly exclusively table-top RPGs?</p><p></p><p>Should a character with evil intentions but good actions be detectable as evil and, if so, what consequences should answer have on world-building?</p><p></p><p>How does the empirical and directly observable existence of an afterlife change character morality?</p><p></p><p>Compare, contrast, and evaluate gamist vs. simulationist philosophies.</p><p></p><p>How was industry game design affected by the accusations of occultism in America?</p><p></p><p>What are the common ways in which it is argued that role playing, as an activity, influences or changes its players?</p><p></p><p>Playing role playing games or watching television: which is the better activity for a teenager?</p><p></p><p>Describe how shifting from LARP to tabletop to MMPORGs encourages different styles of performance by players.</p><p></p><p>Which one person should be credited with inventing Dungeons and Dragons? Why should it be your selection and not others?</p><p></p><p>Should prisoners be allowed to play role playing games? Which prisoners? Which games?</p><p></p><p>What was the best module ever written? Defend your selection on its merits and explain why it is better than other obvious contenders for that title.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4086809, member: 13855"] Describe how the divide in perspective and goals between players and DMs affect the publishing market for RPGs. Use Enworld, Paizo, White Wolf and WotC as your case studies. What are the basic personality types of gamers? How do gamers that self-identify with one personality profile relate to those who strongly tilt towards one of the others? How has various digitial media changed the economics and game play of formerly exclusively table-top RPGs? Should a character with evil intentions but good actions be detectable as evil and, if so, what consequences should answer have on world-building? How does the empirical and directly observable existence of an afterlife change character morality? Compare, contrast, and evaluate gamist vs. simulationist philosophies. How was industry game design affected by the accusations of occultism in America? What are the common ways in which it is argued that role playing, as an activity, influences or changes its players? Playing role playing games or watching television: which is the better activity for a teenager? Describe how shifting from LARP to tabletop to MMPORGs encourages different styles of performance by players. Which one person should be credited with inventing Dungeons and Dragons? Why should it be your selection and not others? Should prisoners be allowed to play role playing games? Which prisoners? Which games? What was the best module ever written? Defend your selection on its merits and explain why it is better than other obvious contenders for that title. [/QUOTE]
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