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What questions should I ask to get good feedback as a DM?
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<blockquote data-quote="Umbran" data-source="post: 3483385" data-attributes="member: 177"><p>Here's one P-cat has used (found on our boards here: <a href="http://www.enworld.org/forums/showpost.php?p=718190&postcount=5" target="_blank">http://www.enworld.org/forums/showpost.php?p=718190&postcount=5</a>, so I suspect he wont' mind if I reproduce it...)</p><p></p><p></p><ul> <li data-xf-list-type="ul">It's time (way overdue, actually) for our annual 21 question "are you having fun" survey. As always, I do this to fine-tune the game to your preferences.This is your chance to tell me what you like, hate, and want to see. You can comment on magic levels, experience point gain, challenge levels, and the like. In particular, while I always like to hear about good stuff, this is the place to tell me if you want more or less attention paid to your character (such as sub-plots.) I'm asking specific questions because I want honest answers, so please be honest. I'm not worried that the game is horrible or broken; on the contrary, I'm having great fun. I just want to jigger and fine tune things.<br /> <br /> 1. On a scale of 1-10 (10 being best), how much fun are you having in general? ___<br /> <br /> 2. When you just thought "the game is fun except for 'this'", what was the "this" that sprung to mind?<br /> <br /> 3. Using a total of ten points, please give me your ideal proportion of role-playing vs. combat vs. puzzle/problem solving. (For example, I'd say that in general I try to make the campaign role playing 5, combat 3, puzzle/problem solving 2.)<br /> <br /> __ role playing<br /> __ combat<br /> __ puzzle solving<br /> <br /> <br /> 4. Is the general pace of each session too fast, about right, or too slow? If too slow, what do you suggest I do to pick up the pace without pushing or railroading?<br /> <br /> 5. Are you getting bored with the current plot arc? If so, what in particular is getting tedious?<br /> <br /> 6. Are you getting enough role-playing encounters? More specifically, are you getting the kind of role-playing encounters you prefer? (I refer to personalities of NPCs, roles of NPCs, etc.) Outside of wearing silly little outfits - well, sillier - what can I do to improve role-playing encounters?<br /> <br /> 7. Should I award XP more often? Is your rate of level gain (roughly every 10-12 sessions) about right?<br /> <br /> 8. Do you want more handouts and the like? More maps?<br /> <br /> 9. Are you getting enough attention paid to your character plot-wise? It would be great if you could suggest some additional plot hooks for your PC.<br /> <br /> 10. Are you getting enough attention paid to YOU when we game? It's a relatively big group, and I try to spread my attention equally. If I'm not doing so, please make sure you tell me.<br /> <br /> 11. Is the general pace of combat too slow? If so, what can I do to speed it up?<br /> <br /> 12. Is the variety of combat encounters okay? What kind of beasties would you like to run in to?<br /> <br /> 13. Is the danger level of combat encounters okay? Would you like to see more hard, moderate or easy combats?<br /> <br /> 14. What do you like the least about the campaign? what one thing would you change if you could? What one thing can I change to make myself a better DM?<br /> <br /> 15. What do you like the most about the campaign?<br /> <br /> 16. Do you feel your character is on an equitable power level with the rest of the party? Do you feel effective? If not, what in particular needs beefing up? <br /> <br /> 17. Is there anything you want to change about your character, either personality-wise or role-in-the-group-wise?<br /> <br /> 18. What do you think about the magic item level for both you and the group as a whole - too low, about right, or too many? Any particular magic items/effects you're drooling to get?<br /> <br /> 19. Do you like logic puzzles, such as riddles and sneaky traps? How about prophecies that you have to figure out? How about figuring out what your enemies are up to? What other "puzzle/problem" things would you like to see in the game?<br /> <br /> 20. Do we play often enough? About right? Too often?<br /> <br /> 21. What question should I have asked that I didn't?</li> </ul></blockquote><p></p>
[QUOTE="Umbran, post: 3483385, member: 177"] Here's one P-cat has used (found on our boards here: [url]http://www.enworld.org/forums/showpost.php?p=718190&postcount=5[/url], so I suspect he wont' mind if I reproduce it...) [list]It's time (way overdue, actually) for our annual 21 question "are you having fun" survey. As always, I do this to fine-tune the game to your preferences.This is your chance to tell me what you like, hate, and want to see. You can comment on magic levels, experience point gain, challenge levels, and the like. In particular, while I always like to hear about good stuff, this is the place to tell me if you want more or less attention paid to your character (such as sub-plots.) I'm asking specific questions because I want honest answers, so please be honest. I'm not worried that the game is horrible or broken; on the contrary, I'm having great fun. I just want to jigger and fine tune things. 1. On a scale of 1-10 (10 being best), how much fun are you having in general? ___ 2. When you just thought "the game is fun except for 'this'", what was the "this" that sprung to mind? 3. Using a total of ten points, please give me your ideal proportion of role-playing vs. combat vs. puzzle/problem solving. (For example, I'd say that in general I try to make the campaign role playing 5, combat 3, puzzle/problem solving 2.) __ role playing __ combat __ puzzle solving 4. Is the general pace of each session too fast, about right, or too slow? If too slow, what do you suggest I do to pick up the pace without pushing or railroading? 5. Are you getting bored with the current plot arc? If so, what in particular is getting tedious? 6. Are you getting enough role-playing encounters? More specifically, are you getting the kind of role-playing encounters you prefer? (I refer to personalities of NPCs, roles of NPCs, etc.) Outside of wearing silly little outfits - well, sillier - what can I do to improve role-playing encounters? 7. Should I award XP more often? Is your rate of level gain (roughly every 10-12 sessions) about right? 8. Do you want more handouts and the like? More maps? 9. Are you getting enough attention paid to your character plot-wise? It would be great if you could suggest some additional plot hooks for your PC. 10. Are you getting enough attention paid to YOU when we game? It's a relatively big group, and I try to spread my attention equally. If I'm not doing so, please make sure you tell me. 11. Is the general pace of combat too slow? If so, what can I do to speed it up? 12. Is the variety of combat encounters okay? What kind of beasties would you like to run in to? 13. Is the danger level of combat encounters okay? Would you like to see more hard, moderate or easy combats? 14. What do you like the least about the campaign? what one thing would you change if you could? What one thing can I change to make myself a better DM? 15. What do you like the most about the campaign? 16. Do you feel your character is on an equitable power level with the rest of the party? Do you feel effective? If not, what in particular needs beefing up? 17. Is there anything you want to change about your character, either personality-wise or role-in-the-group-wise? 18. What do you think about the magic item level for both you and the group as a whole - too low, about right, or too many? Any particular magic items/effects you're drooling to get? 19. Do you like logic puzzles, such as riddles and sneaky traps? How about prophecies that you have to figure out? How about figuring out what your enemies are up to? What other "puzzle/problem" things would you like to see in the game? 20. Do we play often enough? About right? Too often? 21. What question should I have asked that I didn't?[/list] [/QUOTE]
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