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What questions to ask your players as a DM during character creation
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<blockquote data-quote="WHW4" data-source="post: 5558755" data-attributes="member: 63382"><p>All the time actually; I will be a player in a 4th edition game this weekend, and we have vampire and a cleric (boy was that thread over on the 4e boards fun to read) that will be adventuring together. We always find a way, no matter if it may be implausible on the surface, to "work things out" and have everyone playing what they want. There will most definitely be tension in the party, but that's part of the fun for us.</p><p></p><p>What I think it boils down to, honestly, is we're all very good friends. We like stepping on each others toes, and tweaking each others' noses; but it seriously is all in good fun. If someone were to say "Man, what you're RPing there is just not fun for me," well then we'd do the respectable thing and hash it out and find a way for everyone to continue having fun.</p><p></p><p>Another example, I was running a 3.5 campaign where the elves on one continent had imposed a segregation on themselves and essentially had become to boogeymen of the forests on one section of the continent. Not terribly original I know, but bear with me here. One player wanted to play an elf; I let him know upfront that a lot of the towns in the area I was beginning the campaign at would be apprehensive dealing with him, some disbelieving he was real, others downright hostile. He wanted to go for it, and that was that.</p><p></p><p>Of course he never made it to the mainland (they went on a voyage by sea during a short prologue to reach said continent), but that is an entirely different story.</p><p></p><p>Bottom line for me as a player and as a DM: If it is tedious/unfun/irritating, it just ain't worth wasting the table's time. We all work hard and want to relax. If one guy wants to be a halfling and another wants to play a troll, we shall overcome (had this happen as well).</p></blockquote><p></p>
[QUOTE="WHW4, post: 5558755, member: 63382"] All the time actually; I will be a player in a 4th edition game this weekend, and we have vampire and a cleric (boy was that thread over on the 4e boards fun to read) that will be adventuring together. We always find a way, no matter if it may be implausible on the surface, to "work things out" and have everyone playing what they want. There will most definitely be tension in the party, but that's part of the fun for us. What I think it boils down to, honestly, is we're all very good friends. We like stepping on each others toes, and tweaking each others' noses; but it seriously is all in good fun. If someone were to say "Man, what you're RPing there is just not fun for me," well then we'd do the respectable thing and hash it out and find a way for everyone to continue having fun. Another example, I was running a 3.5 campaign where the elves on one continent had imposed a segregation on themselves and essentially had become to boogeymen of the forests on one section of the continent. Not terribly original I know, but bear with me here. One player wanted to play an elf; I let him know upfront that a lot of the towns in the area I was beginning the campaign at would be apprehensive dealing with him, some disbelieving he was real, others downright hostile. He wanted to go for it, and that was that. Of course he never made it to the mainland (they went on a voyage by sea during a short prologue to reach said continent), but that is an entirely different story. Bottom line for me as a player and as a DM: If it is tedious/unfun/irritating, it just ain't worth wasting the table's time. We all work hard and want to relax. If one guy wants to be a halfling and another wants to play a troll, we shall overcome (had this happen as well). [/QUOTE]
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