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What questions to ask your players as a DM during character creation
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<blockquote data-quote="lostingeneral" data-source="post: 5558850" data-attributes="member: 6674340"><p>I ask questions that vary a lot. Usually once we have a sketch of the character's background I work with them to add it appropriately into the game setting, and then anything else I want to know, I ask. I tried those twenty question surveys, but we just found those tiresome, so now I try to keep it brief. Generally, there are three things I try to get from everybody:</p><p></p><p><em>Where do you come from?</em> This is a broad question. I tend to get a rough description of origin (e.g. from a recent character, "port city, with lots of merchants but also lots of pirates") and familial/friendship ties, that sort of thing.</p><p></p><p><em>What is your motivation for adventuring?</em> I think this is important. I've found in my games that a lot of times the players don't really have established motives for their characters, and so asking the players for a solid one helps them get into character. It doesn't work for everybody, but it works for most.</p><p></p><p><em>Give me two examples of people, objects or events from your past that might resurface on your travels.</em> More often than not, these are conflicts, but occasionally are other things as well. This is just a sneaky way of asking for free quest hooks, that I work in later on. In Heroic, for instance, we're halfway through a series of two- to three-encounter adventures tailored specifically for individual characters, which I doubt I could really have done as well without this answer.</p></blockquote><p></p>
[QUOTE="lostingeneral, post: 5558850, member: 6674340"] I ask questions that vary a lot. Usually once we have a sketch of the character's background I work with them to add it appropriately into the game setting, and then anything else I want to know, I ask. I tried those twenty question surveys, but we just found those tiresome, so now I try to keep it brief. Generally, there are three things I try to get from everybody: [i]Where do you come from?[/i] This is a broad question. I tend to get a rough description of origin (e.g. from a recent character, "port city, with lots of merchants but also lots of pirates") and familial/friendship ties, that sort of thing. [i]What is your motivation for adventuring?[/i] I think this is important. I've found in my games that a lot of times the players don't really have established motives for their characters, and so asking the players for a solid one helps them get into character. It doesn't work for everybody, but it works for most. [i]Give me two examples of people, objects or events from your past that might resurface on your travels.[/i] More often than not, these are conflicts, but occasionally are other things as well. This is just a sneaky way of asking for free quest hooks, that I work in later on. In Heroic, for instance, we're halfway through a series of two- to three-encounter adventures tailored specifically for individual characters, which I doubt I could really have done as well without this answer. [/QUOTE]
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