Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What questions to ask your players as a DM during character creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5559738" data-attributes="member: 92511"><p>I like to keep it simple (well, what I think is "simple" anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>1. Where do you come from?</p><p></p><p>This gets me a) a place of origin and generally leads the player to then think about things like b) societal status- was it a village, a farm, a well-known keep, whatever it happens to be and c) Were you poor, middle-class, rich/aristocrat, noble/title-bearing (which I generally will insist be in the rather low echelons of royal hierarchy so as not to end up with a party full of princes and dukes...but son of a knight? run-away daughter of the count? It can work.)?</p><p></p><p>2. What's your relationship with your immediate family?</p><p></p><p>This gets me a) Do you have a mother and/or father? Are they living or dead? Do you have any siblings (how many and what kind)? Do you get along with them or not? Over time the player generally will come up with names on their own...but I may prompt for them if I have some plot use/hook.</p><p></p><p>3. What led your character to start adventuring?</p><p></p><p>This will bring up things like "I want to be rich. I want to be famous. I want to avenge the brother I just created who was killed by so-and-so." etc. etc. ad infinitum.</p><p></p><p>4. How did you learn your current skills?</p><p></p><p>For most martial types, this is usually no big deal ("I'm self taught. My dad taught me. There was a retired soldier in town who gave lessons."), but for spellcasters, I do like to have an idea of who initially taught them (since magic-use/users are a normal aspect of the game world, but someone experienced enough to take on/teach apprentices are hardly a dime-a- dozen)...I also like to specify whether they (the PC) believe them to be alive or not. And if it gets the players thinking about fleshing out other figures from their past, romantic interests or classmates, that's great...though certainly not necessary.</p><p></p><p>5. What is it your character is looking for/hoping to accomplish by adventuring/their current path?</p><p></p><p>This harkens back to #3, but also forces the player to come up with some goal- as simple or conveluted as they like- for the character. I want to rich. I'm just in it for the thrills. I want to become powerful and take over the lands of the evil Baron who has oppressed (or slain) my family...etc. etc. ad infinitum.</p><p></p><p> I've found those 5 questions generally lead to players expanding on their backgrounds as much or as little as they want. As noted, some players like to go "whole hog" on this stuff, which I will happily review and 'ok' as necessary. Some are content to answer the 5 questions as simply as possible and get to the "hitting stuff" part of play. Both give me ample material to draw from/expand on for interesting plot hooks or NPCs as necessary.</p><p></p><p>Have fun and happy background checking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5559738, member: 92511"] I like to keep it simple (well, what I think is "simple" anyway. :P). 1. Where do you come from? This gets me a) a place of origin and generally leads the player to then think about things like b) societal status- was it a village, a farm, a well-known keep, whatever it happens to be and c) Were you poor, middle-class, rich/aristocrat, noble/title-bearing (which I generally will insist be in the rather low echelons of royal hierarchy so as not to end up with a party full of princes and dukes...but son of a knight? run-away daughter of the count? It can work.)? 2. What's your relationship with your immediate family? This gets me a) Do you have a mother and/or father? Are they living or dead? Do you have any siblings (how many and what kind)? Do you get along with them or not? Over time the player generally will come up with names on their own...but I may prompt for them if I have some plot use/hook. 3. What led your character to start adventuring? This will bring up things like "I want to be rich. I want to be famous. I want to avenge the brother I just created who was killed by so-and-so." etc. etc. ad infinitum. 4. How did you learn your current skills? For most martial types, this is usually no big deal ("I'm self taught. My dad taught me. There was a retired soldier in town who gave lessons."), but for spellcasters, I do like to have an idea of who initially taught them (since magic-use/users are a normal aspect of the game world, but someone experienced enough to take on/teach apprentices are hardly a dime-a- dozen)...I also like to specify whether they (the PC) believe them to be alive or not. And if it gets the players thinking about fleshing out other figures from their past, romantic interests or classmates, that's great...though certainly not necessary. 5. What is it your character is looking for/hoping to accomplish by adventuring/their current path? This harkens back to #3, but also forces the player to come up with some goal- as simple or conveluted as they like- for the character. I want to rich. I'm just in it for the thrills. I want to become powerful and take over the lands of the evil Baron who has oppressed (or slain) my family...etc. etc. ad infinitum. I've found those 5 questions generally lead to players expanding on their backgrounds as much or as little as they want. As noted, some players like to go "whole hog" on this stuff, which I will happily review and 'ok' as necessary. Some are content to answer the 5 questions as simply as possible and get to the "hitting stuff" part of play. Both give me ample material to draw from/expand on for interesting plot hooks or NPCs as necessary. Have fun and happy background checking. ;) --Steel Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What questions to ask your players as a DM during character creation
Top