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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
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<blockquote data-quote="Brisk-sg" data-source="post: 1693137" data-attributes="member: 5037"><p>I will likey be avoiding Dispel Magic because my Caster level is 3 levels below the other casters in our party, who handle most of the dispelling that is needed. I agree that Evard's Black Tentacles and Wall of Force would be good choices as they are usefull and scale well at higher levels.</p><p> </p><p>I wasn't suckered into Archmage simply because of spell-like abilities Sledged. As the game has evolved and we are getting into the meat of the campaign, my ideas for what to take have changed. Initially I was planning on taking Arcane Reach, Mastery of Elements, and Mastery of Shaping, and only one Spell-like Ability used on a 9th level spell (cost one 5th and one 9th lvl slot). But since I don't use too much in the way of artillery at this point, Mastery of Elements wont be as usefull, and Arcane Reach doesn't have the range I need for the scale of our battles. </p><p> </p><p>We are only using the CORE 3.5 books, so I cant use the PGtF, and I have not looked at that book yet so I am not sure what is in there. The two greater spell focus's that I took are way more valuable then Silent and Still spell to me. You are right, I could just take Quicken spell and memorize quickened versions... which would give me more flexibility. But to be honest my character has a ton of extra spells for utility due to being a Mystic Thurge. I figure I might as well expend a 5th lvl spell slot and a higher level spell slot to get the equivilent of 2 of the higher level spell slots. And I figure I might as well get 6 quickened spell-like abilities at the cost of 3 5th lvl slots and 3 higher then 5th level slots. That will give me 6 rounds of two spells per round.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1693137, member: 5037"] I will likey be avoiding Dispel Magic because my Caster level is 3 levels below the other casters in our party, who handle most of the dispelling that is needed. I agree that Evard's Black Tentacles and Wall of Force would be good choices as they are usefull and scale well at higher levels. I wasn't suckered into Archmage simply because of spell-like abilities Sledged. As the game has evolved and we are getting into the meat of the campaign, my ideas for what to take have changed. Initially I was planning on taking Arcane Reach, Mastery of Elements, and Mastery of Shaping, and only one Spell-like Ability used on a 9th level spell (cost one 5th and one 9th lvl slot). But since I don't use too much in the way of artillery at this point, Mastery of Elements wont be as usefull, and Arcane Reach doesn't have the range I need for the scale of our battles. We are only using the CORE 3.5 books, so I cant use the PGtF, and I have not looked at that book yet so I am not sure what is in there. The two greater spell focus's that I took are way more valuable then Silent and Still spell to me. You are right, I could just take Quicken spell and memorize quickened versions... which would give me more flexibility. But to be honest my character has a ton of extra spells for utility due to being a Mystic Thurge. I figure I might as well expend a 5th lvl spell slot and a higher level spell slot to get the equivilent of 2 of the higher level spell slots. And I figure I might as well get 6 quickened spell-like abilities at the cost of 3 5th lvl slots and 3 higher then 5th level slots. That will give me 6 rounds of two spells per round. [/QUOTE]
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What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
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