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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
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<blockquote data-quote="Brisk-sg" data-source="post: 1693472" data-attributes="member: 5037"><p>Thanks for all the feedback and suggestions.</p><p> </p><p>We are not allowed to buy any Magic Items in the game. I had actually been running a Night Below Campaign for our group but got real burned out doing it. When we restarted half a year later, our new DM for the campaign (who has played through most of the game 3 times since second edition, either as a DM or a player, this is his first time DMing 3rd edition, and he is doing damn good) decided to not allow the purchase of magic items. The reason is you get mass amounts of gold (Over 300k in gold alone before 10th lvl) and magic items in the game. When I was running it I was allowing most WOTC books, and allowed purchase of magic items at 50% markup and it was getting out of hand by the time we ended. I cannot purchase most spells as I can't go to a shop for it. I would have to find a friendly NPC listed in the Night Below and negotiate to copy out of their spell book. I am hoping to find some Arcane scrolls in the city, none yet worth a darn.</p><p> </p><p>And I just realized I do have haste, though it is not listed in my write up here.</p><p> </p><p>Timestop would be good for the 9th lvl slot. At 20th lvl I will have to decide between one of the following 3 things to use my non-bonus 9th lvl slot on:</p><p>1. Timestop (I agree, very good spell for summoning and control)</p><p>2. Arcane Fire (Never thought of the 0-lvl spell conversion... very nice)</p><p>3. Quickened 5th lvl spell such as Wall of Force (We use this every battle, and it saves lives constantly right now)</p><p> </p><p>That 0 lvl conversion may have me sold on Arcane Fire though.... hum...</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1693472, member: 5037"] Thanks for all the feedback and suggestions. We are not allowed to buy any Magic Items in the game. I had actually been running a Night Below Campaign for our group but got real burned out doing it. When we restarted half a year later, our new DM for the campaign (who has played through most of the game 3 times since second edition, either as a DM or a player, this is his first time DMing 3rd edition, and he is doing damn good) decided to not allow the purchase of magic items. The reason is you get mass amounts of gold (Over 300k in gold alone before 10th lvl) and magic items in the game. When I was running it I was allowing most WOTC books, and allowed purchase of magic items at 50% markup and it was getting out of hand by the time we ended. I cannot purchase most spells as I can't go to a shop for it. I would have to find a friendly NPC listed in the Night Below and negotiate to copy out of their spell book. I am hoping to find some Arcane scrolls in the city, none yet worth a darn. And I just realized I do have haste, though it is not listed in my write up here. Timestop would be good for the 9th lvl slot. At 20th lvl I will have to decide between one of the following 3 things to use my non-bonus 9th lvl slot on: 1. Timestop (I agree, very good spell for summoning and control) 2. Arcane Fire (Never thought of the 0-lvl spell conversion... very nice) 3. Quickened 5th lvl spell such as Wall of Force (We use this every battle, and it saves lives constantly right now) That 0 lvl conversion may have me sold on Arcane Fire though.... hum... [/QUOTE]
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Community
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What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
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