Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brisk-sg" data-source="post: 1693548" data-attributes="member: 5037"><p>We are currently hitting the City of Glass Pool, a city that it took us months of travel in the Underdark to get to. The DM took a cue from me and is using the rules for Faerzress from the Underdark book in the game (Requiring a DC 35 Spellcraft check to teleport more then 1 mile through the underdark.), Luckily I can take 10 on the check and succeed right now. Problem is there are exactly three places for me to go that are friendly, Harenshire (Highest lvl Arcane caster is 7th lvl), the home of the Svirfneblin (secretive deep gnomes who only talk to us through their lvl 11 priest, who my character Thalos actually insulted because she lied to him about their burial ground), and the halls of the Rockseer Dwarves (Changed from Elves in the original 2nd edition campaign. The Rockseers are the only ones who may have any spells worth while.</p><p> </p><p>But alas, we do not have the time to take a break. We have to keep the pressure on the City of the Glass pool to bring it to its knees before too many reinforcements arrive. Plus, two of our party were recently captured and are held somewhere in the city. Tried to get them out last time, but scry couldn't tell us exactly where in the city they were, and when we tried to teleport there we found out you can't teleport directly into the city.</p><p> </p><p>Most of the Spellcasters in the city have been Illithid Priests, Kuatou Dukes (Thief/Priests), Ixzan casters of somesort, and Derro Sorcerers, thus no spell books. And we always need to beat a 'tactical withdrawal' as the reinforcements arrive on scene, making looting bodies difficult at best.</p><p> </p><p>Yeah, both are very usefull. I am thinking of taking Arcane Fire at 20th, and if we get to 21 taking a Quickened Wall of Force for my last lvl of Archmage.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1693548, member: 5037"] We are currently hitting the City of Glass Pool, a city that it took us months of travel in the Underdark to get to. The DM took a cue from me and is using the rules for Faerzress from the Underdark book in the game (Requiring a DC 35 Spellcraft check to teleport more then 1 mile through the underdark.), Luckily I can take 10 on the check and succeed right now. Problem is there are exactly three places for me to go that are friendly, Harenshire (Highest lvl Arcane caster is 7th lvl), the home of the Svirfneblin (secretive deep gnomes who only talk to us through their lvl 11 priest, who my character Thalos actually insulted because she lied to him about their burial ground), and the halls of the Rockseer Dwarves (Changed from Elves in the original 2nd edition campaign. The Rockseers are the only ones who may have any spells worth while. But alas, we do not have the time to take a break. We have to keep the pressure on the City of the Glass pool to bring it to its knees before too many reinforcements arrive. Plus, two of our party were recently captured and are held somewhere in the city. Tried to get them out last time, but scry couldn't tell us exactly where in the city they were, and when we tried to teleport there we found out you can't teleport directly into the city. Most of the Spellcasters in the city have been Illithid Priests, Kuatou Dukes (Thief/Priests), Ixzan casters of somesort, and Derro Sorcerers, thus no spell books. And we always need to beat a 'tactical withdrawal' as the reinforcements arrive on scene, making looting bodies difficult at best. Yeah, both are very usefull. I am thinking of taking Arcane Fire at 20th, and if we get to 21 taking a Quickened Wall of Force for my last lvl of Archmage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Quickened Spell-Like Abilities for Mystic-Thurge/Archmage?
Top