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*Dungeons & Dragons
What race for Druid?
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<blockquote data-quote="Snapdragyn" data-source="post: 6407398" data-attributes="member: 12432"><p>I'm currently working up a druid build as well, so I can share what I've got going.</p><p></p><p>I initially wanted to go tiefling. I loved the contrast between 'stereotypical druid' & 'stereotypical tiefling'. However, the more I looked at it, the more I worried about what I would be missing out on that way. Starting WIS of 15 - vs. 16 for human, wood elf, or hill dwarf. No starting feat (human variant). Racial abilities not that great for a druid (other than darkvision - but plenty of races offer that).</p><p></p><p>I finally went with human, & took the variant. For starting feat I had initially thought Resilient (Constitution) to help with maintaining concentration while wildshaped (I plan to go Circle of the Moon). However, I've since read about the advantages of Magic Initiate, and selecting Mage Armor as the 1/day first level spell. That's AC 13 + Dex for 8 hours, no concentration, & it remains through wildshaping! Although I can't wear armor in human form without dropping the spell, I can use a shield - so my 'human form' AC actually ends up 1 point higher than it would've with armor anyway. Score! Resilient will still be a great feat for later, but definitely starting with this one.</p><p></p><p>Finally, for background I looked to what would help me get the 'must have' skills I wanted: Nature, Survival, Perception, & Religion. Three of those I can get through class + human, so I only needed a background that provided any 1 of the 4 - plus a nice bit of flavor. Outlander would be a good fit for my 'wild man of the frozen wastes' concept, but I don't care for the musical instrument thing - seems a wasted proficiency slot. Acolyte - meh, not quite how I picture the character (but a good effective choice). Hermit - for a home game, I probably would, depending on what the DM would do for a 'hermit secret'; for Adventurer's League play that I'm building the character for, that feature seems pointless. I finally settled on Folk Hero - with the idea that he's a bit of a spoiled sort, with the whole 'hero of the tribe' thing going to his head.</p><p></p><p>So - Hrath Winter's Chosen, favored of Auril. Winter is coming - with his help.</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 6407398, member: 12432"] I'm currently working up a druid build as well, so I can share what I've got going. I initially wanted to go tiefling. I loved the contrast between 'stereotypical druid' & 'stereotypical tiefling'. However, the more I looked at it, the more I worried about what I would be missing out on that way. Starting WIS of 15 - vs. 16 for human, wood elf, or hill dwarf. No starting feat (human variant). Racial abilities not that great for a druid (other than darkvision - but plenty of races offer that). I finally went with human, & took the variant. For starting feat I had initially thought Resilient (Constitution) to help with maintaining concentration while wildshaped (I plan to go Circle of the Moon). However, I've since read about the advantages of Magic Initiate, and selecting Mage Armor as the 1/day first level spell. That's AC 13 + Dex for 8 hours, no concentration, & it remains through wildshaping! Although I can't wear armor in human form without dropping the spell, I can use a shield - so my 'human form' AC actually ends up 1 point higher than it would've with armor anyway. Score! Resilient will still be a great feat for later, but definitely starting with this one. Finally, for background I looked to what would help me get the 'must have' skills I wanted: Nature, Survival, Perception, & Religion. Three of those I can get through class + human, so I only needed a background that provided any 1 of the 4 - plus a nice bit of flavor. Outlander would be a good fit for my 'wild man of the frozen wastes' concept, but I don't care for the musical instrument thing - seems a wasted proficiency slot. Acolyte - meh, not quite how I picture the character (but a good effective choice). Hermit - for a home game, I probably would, depending on what the DM would do for a 'hermit secret'; for Adventurer's League play that I'm building the character for, that feature seems pointless. I finally settled on Folk Hero - with the idea that he's a bit of a spoiled sort, with the whole 'hero of the tribe' thing going to his head. So - Hrath Winter's Chosen, favored of Auril. Winter is coming - with his help. [/QUOTE]
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What race for Druid?
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