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What race for Druid?
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<blockquote data-quote="GreenTengu" data-source="post: 6407447" data-attributes="member: 6777454"><p>If you are a powergamer, then human. Always human. Unless your game is going to be taking place underground and will involve stealth then always, always human.</p><p></p><p>If you aren't a power gamer?</p><p></p><p>Well then, consider what flavor mixes well with Druids.</p><p></p><p>Wood Elf is an obvious choice. They are already thematically about living in the forests and being in tune with nature. </p><p>High Elves and Drow are generally bad choices because High Elves are thematically about being clean, snooty and generally aloof. While it isn't inconceivable for one to become a Druid, it wouldn't fit quite so neatly and you'd probably end up just playing him like a Wood Elf anyway. Drow are all about living in underground cities within giant lifeless caverns. While that might technically be a place of nature, it really isn't much of a place of life and so, again, you'd probably just end up seeming like a purple-skinned Wood Elf that no one likes.</p><p></p><p>Forest Gnome is the #2 most likely Druid candidate. Again, they already have the hook of empathy with forest animals. They are a perfect fit for Druid.</p><p>Rock Gnomes are a particularly poor choice, particularly now that the race's only offering in terms of flavor if offering you techno gadgets and that couldn't be more opposed to Druid.</p><p></p><p>Half-Orcs would be a great choice. In this case the "Druid" class is a stand-in for Shaman. One could easily imagine a Half-Orc born among Orcs who is deeply in-tune with the spirits and becomes the tribal Shaman.</p><p></p><p>Hill Dwarfs are obviously more suitable than Mountain Dwarfs, however Druids being at peace with nature and living in the present massively conflicts with pretty much every basic character concept offered by Dwarfs. No matter how often you describe your character as a Dwarf, you'll have a hell of a time selling it.</p><p></p><p>Halflings... well... either one will do, really. The Halfing subtypes are horrible indistinct. One is thinner, one is bulkier. Since they are generally stand-ins for the common folk, it isn't difficult to imagine Halflings adopting a pagan-like nature/spirit faith that probably starts with herbalism and ends up blossoming into Druidic arts. There could certainly then be Halfling hamlets where Druidism is the main faith or maybe in others the Druid is the weird witch who lives on the edge of town and sometimes people consult her when they have problems.</p><p></p><p>Half-Elves can obviously be whatever you want because they are the "blah... whatever" race.</p><p>Tieflings and Dragonborn? Look... legally you can connect them, but one would have a hell of a time causing the race and class concepts to coexist in a single character.</p><p></p><p>Forest Goblins, Orcs of any sort and Gnolls are obviously great Druid races as well, though there are no official stats for them yet.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6407447, member: 6777454"] If you are a powergamer, then human. Always human. Unless your game is going to be taking place underground and will involve stealth then always, always human. If you aren't a power gamer? Well then, consider what flavor mixes well with Druids. Wood Elf is an obvious choice. They are already thematically about living in the forests and being in tune with nature. High Elves and Drow are generally bad choices because High Elves are thematically about being clean, snooty and generally aloof. While it isn't inconceivable for one to become a Druid, it wouldn't fit quite so neatly and you'd probably end up just playing him like a Wood Elf anyway. Drow are all about living in underground cities within giant lifeless caverns. While that might technically be a place of nature, it really isn't much of a place of life and so, again, you'd probably just end up seeming like a purple-skinned Wood Elf that no one likes. Forest Gnome is the #2 most likely Druid candidate. Again, they already have the hook of empathy with forest animals. They are a perfect fit for Druid. Rock Gnomes are a particularly poor choice, particularly now that the race's only offering in terms of flavor if offering you techno gadgets and that couldn't be more opposed to Druid. Half-Orcs would be a great choice. In this case the "Druid" class is a stand-in for Shaman. One could easily imagine a Half-Orc born among Orcs who is deeply in-tune with the spirits and becomes the tribal Shaman. Hill Dwarfs are obviously more suitable than Mountain Dwarfs, however Druids being at peace with nature and living in the present massively conflicts with pretty much every basic character concept offered by Dwarfs. No matter how often you describe your character as a Dwarf, you'll have a hell of a time selling it. Halflings... well... either one will do, really. The Halfing subtypes are horrible indistinct. One is thinner, one is bulkier. Since they are generally stand-ins for the common folk, it isn't difficult to imagine Halflings adopting a pagan-like nature/spirit faith that probably starts with herbalism and ends up blossoming into Druidic arts. There could certainly then be Halfling hamlets where Druidism is the main faith or maybe in others the Druid is the weird witch who lives on the edge of town and sometimes people consult her when they have problems. Half-Elves can obviously be whatever you want because they are the "blah... whatever" race. Tieflings and Dragonborn? Look... legally you can connect them, but one would have a hell of a time causing the race and class concepts to coexist in a single character. Forest Goblins, Orcs of any sort and Gnolls are obviously great Druid races as well, though there are no official stats for them yet. [/QUOTE]
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