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What RACE has changed the least through the various editions?
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<blockquote data-quote="pawsplay" data-source="post: 3419584" data-attributes="member: 15538"><p>Dwarves first got religion (1e), then got the blues (2e), and finally got arcane spellcasters (3e). They went from using standard weapons and armor to using Warhammer style ginormous axes and funky urgroshes. They went from being craftsmen and warriors to being hippie earth people. Their alignment remained the same.</p><p></p><p>Elves were fighter wizards (1e), then fighter-mages (2e), and finally, fighter wizards (3e). They retain their ancestral blows and longswords, but have recently developed a taste for rapiers and "elven blades." They used to have nature related abilities and unique elven items; now they have no special qualities related to nature, and their items can be easily imitated by wizardly experimenters. Clerics were once rare and weak; now they are some of the most signature elven characters.</p><p></p><p>Gnomes were small dwarves who were sometimes illustionsts (1e), then gem-loving prankers (2e), then weird little contant practical joker not-quite-dwarves-who-try-too-hard-not-to-be-insane-halflings (3e), and finally, banjo-players, who are still NOTHING LIKE dirty little halfling minstrels (3.5). </p><p></p><p>Halflings went from being hobbits (1e) to hobbits and kender (2e) to hobbit-kender-gypsies-Lara-Croft-hotties (3e). They also went from being short and using smaller weapons (up to 2e) to being smaller than toddlers and using Small weapons (3e). In basic D&D, they could actually use longswords, one-handed, no less. They went from having no religion (1e) to getting religion (2e), and then becoming awesomely powerful priest-kings (3e). </p><p></p><p>Half-elves went from being boring and useless (1e) to being useless and boring (2e), and finally to a new kind of combination feeling known as "boruselessness" (3e). They went from being able to multiclass well to being able to multiclass well.</p><p></p><p>Half-orcs were ugly (1e), still pretty ugly and not recommended as Pcs (2e) to slightly less ugly (3e). They are still pathetic arcane casters. </p><p></p><p>Humans went from being nothing special (1e) to nothing special (2e) to having tons of skill points and a bonus feat (3e), due to reparations owed them by the Human Discriminatory Act of 1999. They used be unable to multiclass, but can now do so freely, prompting a lawsuit from the Half Elf Action League (HEAL). </p><p></p><p>Looks like humans win.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3419584, member: 15538"] Dwarves first got religion (1e), then got the blues (2e), and finally got arcane spellcasters (3e). They went from using standard weapons and armor to using Warhammer style ginormous axes and funky urgroshes. They went from being craftsmen and warriors to being hippie earth people. Their alignment remained the same. Elves were fighter wizards (1e), then fighter-mages (2e), and finally, fighter wizards (3e). They retain their ancestral blows and longswords, but have recently developed a taste for rapiers and "elven blades." They used to have nature related abilities and unique elven items; now they have no special qualities related to nature, and their items can be easily imitated by wizardly experimenters. Clerics were once rare and weak; now they are some of the most signature elven characters. Gnomes were small dwarves who were sometimes illustionsts (1e), then gem-loving prankers (2e), then weird little contant practical joker not-quite-dwarves-who-try-too-hard-not-to-be-insane-halflings (3e), and finally, banjo-players, who are still NOTHING LIKE dirty little halfling minstrels (3.5). Halflings went from being hobbits (1e) to hobbits and kender (2e) to hobbit-kender-gypsies-Lara-Croft-hotties (3e). They also went from being short and using smaller weapons (up to 2e) to being smaller than toddlers and using Small weapons (3e). In basic D&D, they could actually use longswords, one-handed, no less. They went from having no religion (1e) to getting religion (2e), and then becoming awesomely powerful priest-kings (3e). Half-elves went from being boring and useless (1e) to being useless and boring (2e), and finally to a new kind of combination feeling known as "boruselessness" (3e). They went from being able to multiclass well to being able to multiclass well. Half-orcs were ugly (1e), still pretty ugly and not recommended as Pcs (2e) to slightly less ugly (3e). They are still pathetic arcane casters. Humans went from being nothing special (1e) to nothing special (2e) to having tons of skill points and a bonus feat (3e), due to reparations owed them by the Human Discriminatory Act of 1999. They used be unable to multiclass, but can now do so freely, prompting a lawsuit from the Half Elf Action League (HEAL). Looks like humans win. [/QUOTE]
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What RACE has changed the least through the various editions?
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