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What race would you choose to dominate a setting.
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<blockquote data-quote="gamerprinter" data-source="post: 6287884" data-attributes="member: 50895"><p>If you're going to get strangers to join your living campaign at some point, sometimes including racial restrictions can be a problem, as it would somehow lessen the available options to them. I think any reasonable player given a reasonable background story for the setting prior to joining it, can comply to certain restrictions designed to fit a specific thematic niche. That said, some people aren't that reasonable, thus any restrictions could possibly be problematic for a living campaign.</p><p></p><p>I as a GM have no problems to offer any one of the poll racial restrictions/conditions as the theme for a given campaign setting and would be more than willing to run a campaign based on those restrictions. I imagine many players would have no problems as well. Again, however, some players might be problematic in any such restrictions.</p><p></p><p>Which is more important - maintaining an implied theme based on some racial restrictions, or allowing any racial conditions a given player wants as in no restrictions at all? Answering that will guide you to the 'best scenario for living campaign' for your particular situation. Again for me, any of the poll options would be reasonable and should work well for a living campaign, however, it might not be best for you. I can't really be more specific than that - as I don't know what is the priority for your intentions.</p><p></p><p>While not applying to a living campaign, specifically, for example, if I were running the Curse of the Golden Spear trilogy of modules by Rite Publishing, which serves as an introductory visit to a feudal Japan based archipelago, and with the expectations that the PCs are not locals, thus restrictions from taking Asian specific classes apply in this case - you're generally restricted from playing samurai, kensai, ninja, geisha, as PCs shouldn't be familiar with its specific culture (the setting was a closed realm, until just prior to the start of the campaign - outsiders have never previously visited the isles.) Players are allowed to play any race or class they want, as long as it is not one of the Asian options available in PF. I would have no problems running this campaign in a living campaign intent as the GM. At the same time, however, there would probably be players who'd be uncomfortable with such restrictions, making it possibly less ideal for a living campaign.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6287884, member: 50895"] If you're going to get strangers to join your living campaign at some point, sometimes including racial restrictions can be a problem, as it would somehow lessen the available options to them. I think any reasonable player given a reasonable background story for the setting prior to joining it, can comply to certain restrictions designed to fit a specific thematic niche. That said, some people aren't that reasonable, thus any restrictions could possibly be problematic for a living campaign. I as a GM have no problems to offer any one of the poll racial restrictions/conditions as the theme for a given campaign setting and would be more than willing to run a campaign based on those restrictions. I imagine many players would have no problems as well. Again, however, some players might be problematic in any such restrictions. Which is more important - maintaining an implied theme based on some racial restrictions, or allowing any racial conditions a given player wants as in no restrictions at all? Answering that will guide you to the 'best scenario for living campaign' for your particular situation. Again for me, any of the poll options would be reasonable and should work well for a living campaign, however, it might not be best for you. I can't really be more specific than that - as I don't know what is the priority for your intentions. While not applying to a living campaign, specifically, for example, if I were running the Curse of the Golden Spear trilogy of modules by Rite Publishing, which serves as an introductory visit to a feudal Japan based archipelago, and with the expectations that the PCs are not locals, thus restrictions from taking Asian specific classes apply in this case - you're generally restricted from playing samurai, kensai, ninja, geisha, as PCs shouldn't be familiar with its specific culture (the setting was a closed realm, until just prior to the start of the campaign - outsiders have never previously visited the isles.) Players are allowed to play any race or class they want, as long as it is not one of the Asian options available in PF. I would have no problems running this campaign in a living campaign intent as the GM. At the same time, however, there would probably be players who'd be uncomfortable with such restrictions, making it possibly less ideal for a living campaign. [/QUOTE]
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