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What races are appropriate to Heroic Bronze (Greece) setting
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<blockquote data-quote="Perun" data-source="post: 2048913" data-attributes="member: 6037"><p>There are fauns (as +0 LA Medium Fey) described in Deities & Demigods, in the chapter covering the Olympian pantheon. You might want to look into that.</p><p></p><p>There are quite a few half-somethin/half-humans in Greek myth, so standard D&D elf stats (with weapon proficiencies changed) could be used for half-nymphs, half-dryads, etc. Just change the appearance to whatever nymph is included in the ancestry.</p><p></p><p>Personally, I wouldn't use minotaurs as a PC race, as the original Minotaur was a unique creature, but if you like them, DL variant seems the way to go.</p><p></p><p>Centaurs probably couldn't be dropped below +1 LA (at least, primarily due to unbalanced ability scores). But you could drop the racial HD, and make them Medium (according to the table 7-1 in the MM, p. 314, Medium cretaures range from 4 to 8 ft. in height, and (if long) 4 to 8 ft. in length).</p><p></p><p>So, perhaps:</p><ul> <li data-xf-list-type="ul">+4 Str, +2 Con, -2 Cha: Centaurs are strong and tough, but they have boorish personalities and a superiority complex.</li> <li data-xf-list-type="ul">Montrous Humanoid</li> <li data-xf-list-type="ul">Medium Size: No bonuses or penalties</li> <li data-xf-list-type="ul">Quadruped: Because they have four legs, centaurs can carry 1-1/2 times more than a human with equal Strength can.</li> <li data-xf-list-type="ul">Speed: 50 ft.</li> <li data-xf-list-type="ul">Low-light vision</li> <li data-xf-list-type="ul">Natural attacks: Centaurs can attack with their front hooves. Hooves are treated as secondary weapons (and thus suffer a -5 penalty to attacks), and deal 1d4 points of bludgeoning damage (plus 1/2 Str bonus).</li> <li data-xf-list-type="ul">+2 natural armor</li> <li data-xf-list-type="ul">+2 racial bonus on all saves vs. poison: As centaurs have a fondness for alcohol, and often drink vast amounts of it, their bodies have developed a very effective system of countering toxins of all kinds.</li> <li data-xf-list-type="ul">Due to their body shape, centaurs suffer a -4 penalty on all Climb checks.</li> <li data-xf-list-type="ul">Weapon Familiarity: Centaurs may treat lances as Simple weapons, rather than Martial. A centaur always uses lance as if he were mounted (one-handed, double damage when charging). [If the campaign doesn't use lances, because they're inapropropriate for the setting, centaurs can use spears and longspears in the same manner (they're treated as one-handed weapons, and deal double damage when charging.]</li> <li data-xf-list-type="ul">Favoured Class: Ranger</li> <li data-xf-list-type="ul">LA +1</li> </ul><p></p><p>As for humans, you could go the Oriental Adventures route. There each of the human clans has a favoured class and a skill that is always a class skill for humans of that clan. This is all in addition to the human bonus feat and skill points, naturally.</p><p></p><p>So you could give Spartans fighter as their favoured class, and Survival as a class skill, while Athenians could have bard as a favoured class (and I can't think of a particuarly appropriate skill; Knowledge (all) and Perform might be good choices), for example.</p></blockquote><p></p>
[QUOTE="Perun, post: 2048913, member: 6037"] There are fauns (as +0 LA Medium Fey) described in Deities & Demigods, in the chapter covering the Olympian pantheon. You might want to look into that. There are quite a few half-somethin/half-humans in Greek myth, so standard D&D elf stats (with weapon proficiencies changed) could be used for half-nymphs, half-dryads, etc. Just change the appearance to whatever nymph is included in the ancestry. Personally, I wouldn't use minotaurs as a PC race, as the original Minotaur was a unique creature, but if you like them, DL variant seems the way to go. Centaurs probably couldn't be dropped below +1 LA (at least, primarily due to unbalanced ability scores). But you could drop the racial HD, and make them Medium (according to the table 7-1 in the MM, p. 314, Medium cretaures range from 4 to 8 ft. in height, and (if long) 4 to 8 ft. in length). So, perhaps: [list] [*]+4 Str, +2 Con, -2 Cha: Centaurs are strong and tough, but they have boorish personalities and a superiority complex. [*]Montrous Humanoid [*]Medium Size: No bonuses or penalties [*]Quadruped: Because they have four legs, centaurs can carry 1-1/2 times more than a human with equal Strength can. [*]Speed: 50 ft. [*]Low-light vision [*]Natural attacks: Centaurs can attack with their front hooves. Hooves are treated as secondary weapons (and thus suffer a -5 penalty to attacks), and deal 1d4 points of bludgeoning damage (plus 1/2 Str bonus). [*]+2 natural armor [*]+2 racial bonus on all saves vs. poison: As centaurs have a fondness for alcohol, and often drink vast amounts of it, their bodies have developed a very effective system of countering toxins of all kinds. [*]Due to their body shape, centaurs suffer a -4 penalty on all Climb checks. [*]Weapon Familiarity: Centaurs may treat lances as Simple weapons, rather than Martial. A centaur always uses lance as if he were mounted (one-handed, double damage when charging). [If the campaign doesn't use lances, because they're inapropropriate for the setting, centaurs can use spears and longspears in the same manner (they're treated as one-handed weapons, and deal double damage when charging.] [*]Favoured Class: Ranger [*]LA +1 [/list] As for humans, you could go the Oriental Adventures route. There each of the human clans has a favoured class and a skill that is always a class skill for humans of that clan. This is all in addition to the human bonus feat and skill points, naturally. So you could give Spartans fighter as their favoured class, and Survival as a class skill, while Athenians could have bard as a favoured class (and I can't think of a particuarly appropriate skill; Knowledge (all) and Perform might be good choices), for example. [/QUOTE]
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