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What races are left for D&D to do?
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<blockquote data-quote="Dualazi" data-source="post: 7485148" data-attributes="member: 6855537"><p>I would loosely describe it as having some aspect of the racial kit be attractive to a player no matter their class choice. For example, in 4e Eladrin had a short-range teleport as an encounter power (short rest). This ability was good on pretty much everyone, unlike abilities that are restricted to certain attack vectors, for instance. Many of the racial spellcasting in 4e also gave you a choice of any of the mental stats for their DCs and attack modifiers, which also helped make them as applicable as possible.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, and one of my continuing huge problems with 5e is the designers basically pretend the exploration pillar doesn't exist. Large creatures/players would be a lot more of a consideration if rations were scarce and they needed 4x the food and water to survive.</p><p></p><p>Combat wise I think they could just be honest and give them a +1d4 to damage and say the game isn't balanced for straight-up double dice on PCs. Other features could be potentially negative, but reminding the DM that squeezing rules exist and highlighting cover differences might help more in the long run.</p><p></p><p></p><p></p><p></p><p></p><p>The races intended for players are decent (firbolg, tabaxi etc), most of the lack of balance is centered on the monstrous side of things, full orcs, yuan-ti, goblins etc.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7485148, member: 6855537"] I would loosely describe it as having some aspect of the racial kit be attractive to a player no matter their class choice. For example, in 4e Eladrin had a short-range teleport as an encounter power (short rest). This ability was good on pretty much everyone, unlike abilities that are restricted to certain attack vectors, for instance. Many of the racial spellcasting in 4e also gave you a choice of any of the mental stats for their DCs and attack modifiers, which also helped make them as applicable as possible. Yeah, and one of my continuing huge problems with 5e is the designers basically pretend the exploration pillar doesn't exist. Large creatures/players would be a lot more of a consideration if rations were scarce and they needed 4x the food and water to survive. Combat wise I think they could just be honest and give them a +1d4 to damage and say the game isn't balanced for straight-up double dice on PCs. Other features could be potentially negative, but reminding the DM that squeezing rules exist and highlighting cover differences might help more in the long run. The races intended for players are decent (firbolg, tabaxi etc), most of the lack of balance is centered on the monstrous side of things, full orcs, yuan-ti, goblins etc. [/QUOTE]
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