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General Tabletop Discussion
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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="DEFCON 1" data-source="post: 7165392" data-attributes="member: 7006"><p>When I put together every new campaign I decide which races and classes to allow based upon the theme of the campaign. My two current <em>Curse of Strahd</em> games allowed for all the PHB classes plus a couple UA/3PP ones (the Mystic, the Blood Hunter), but everyone had to be human. When I did my tribal-based <em>Gates of Firestorm Peak</em> campaign I put together race/class combos suitable for the archetype backgrounds I created for it, and only allowed those combos to be selected. So if you wanted to play an elf... there might only be a couple archetype backgrounds that would allow for it, and even then you'd only have three or four possibly class options to then select.</p><p></p><p>As I'm prepping my next campaign-- a Nerathi points-of-light setting game that may or may not use Tomb of Annihilation as a central adventure conceit... I'm looking to bring in some new game subsystems for jungle exploration and might restrict races, backgrounds and classes again to better suit them for the game. We shall see.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7165392, member: 7006"] When I put together every new campaign I decide which races and classes to allow based upon the theme of the campaign. My two current [I]Curse of Strahd[/I] games allowed for all the PHB classes plus a couple UA/3PP ones (the Mystic, the Blood Hunter), but everyone had to be human. When I did my tribal-based [I]Gates of Firestorm Peak[/I] campaign I put together race/class combos suitable for the archetype backgrounds I created for it, and only allowed those combos to be selected. So if you wanted to play an elf... there might only be a couple archetype backgrounds that would allow for it, and even then you'd only have three or four possibly class options to then select. As I'm prepping my next campaign-- a Nerathi points-of-light setting game that may or may not use Tomb of Annihilation as a central adventure conceit... I'm looking to bring in some new game subsystems for jungle exploration and might restrict races, backgrounds and classes again to better suit them for the game. We shall see. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
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