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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="guachi" data-source="post: 7165447" data-attributes="member: 6785802"><p>I'm currently running a Known World/Mystara campaign. The older the setting gets without an official update, the more it looks like an alternate universe D&D. So many differences big and small.</p><p></p><p>It's the type of world where there are all sorts of sentient races that a PC could play. If Dragonborn or Tieflings existed at the time, they'd have been in the setting. However, they didn't so they don't. There are so many other choices that I feel it adds some flavor. The easiest to add have been rakasta (catmen. Tabaxi, basically) and lupins (dogmen). Many of the others, like tortles (turtles!) and sidhe are excluded from PC races. It's also the setting that had an entire supplement on playing various evil humanoids.</p><p></p><p>Also, there are no half races. Though if a player wanted to play a human barbarian with half-orc stats (minus the darkvision) it's fine by me. If a player wanted to play a human or elf with half-elf stats, it's fine by me.</p><p></p><p>Dwarves and halflings can't be arcane casters (no warlocks, bards, wizards, or sorcerers).</p><p></p><p>Only one sorcerer allowed on the planet. So if a PC wants to be a sorcerer, he's the only one and he has to understand what that means.</p><p></p><p>Only gnomes (fey) and Glantrians can be warlocks. Only the cleric-hating Immortal-eschewing Glantrians would make deals with other-planar entities instead of the Immortals. Gnomes use Intelligence.</p><p></p><p>All elves must be casters of some type.</p><p></p><p>No one but elves can be EKs, ATs, or spell-casting Rangers (others can be the spell-less Ranger from UA) except in rare circumstances.</p><p></p><p>Only Ochaleans (which includes humans, lupins, and rakasta) can be monks with one exception. Halflings can be shadow monks as they use Halfling Blackflame for their shadow tricks.</p><p></p><p>Demihuman subraces don't exist. If a player wants to be a hill dwarf because of the wisdom bonus it doesn't affect anything else about the PC. If a player wants to swap the high elf +1 to intelligence with the wood elf +1 to wisdom, it's fine by me. (This happened in my current campaign. Player liked the wood elf flavor but wanted to be an EK).</p></blockquote><p></p>
[QUOTE="guachi, post: 7165447, member: 6785802"] I'm currently running a Known World/Mystara campaign. The older the setting gets without an official update, the more it looks like an alternate universe D&D. So many differences big and small. It's the type of world where there are all sorts of sentient races that a PC could play. If Dragonborn or Tieflings existed at the time, they'd have been in the setting. However, they didn't so they don't. There are so many other choices that I feel it adds some flavor. The easiest to add have been rakasta (catmen. Tabaxi, basically) and lupins (dogmen). Many of the others, like tortles (turtles!) and sidhe are excluded from PC races. It's also the setting that had an entire supplement on playing various evil humanoids. Also, there are no half races. Though if a player wanted to play a human barbarian with half-orc stats (minus the darkvision) it's fine by me. If a player wanted to play a human or elf with half-elf stats, it's fine by me. Dwarves and halflings can't be arcane casters (no warlocks, bards, wizards, or sorcerers). Only one sorcerer allowed on the planet. So if a PC wants to be a sorcerer, he's the only one and he has to understand what that means. Only gnomes (fey) and Glantrians can be warlocks. Only the cleric-hating Immortal-eschewing Glantrians would make deals with other-planar entities instead of the Immortals. Gnomes use Intelligence. All elves must be casters of some type. No one but elves can be EKs, ATs, or spell-casting Rangers (others can be the spell-less Ranger from UA) except in rare circumstances. Only Ochaleans (which includes humans, lupins, and rakasta) can be monks with one exception. Halflings can be shadow monks as they use Halfling Blackflame for their shadow tricks. Demihuman subraces don't exist. If a player wants to be a hill dwarf because of the wisdom bonus it doesn't affect anything else about the PC. If a player wants to swap the high elf +1 to intelligence with the wood elf +1 to wisdom, it's fine by me. (This happened in my current campaign. Player liked the wood elf flavor but wanted to be an EK). [/QUOTE]
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What Races (classes) do you allow or disallow in your campaign?
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