Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801718" data-source="post: 7165549"><p>I've only ever put restrictions on race (and not class) once. I ran a zombie apocalypse campaign once. So you couldn't be an undead or construct race. I wanted the players to be vulnerable to possibilities of a zombie disease or the danger of one of their fallen comrades rising as a zombie. So in order to really drive home the threat of the undead, I had to make sure they could fall victim to everything in the game world. </p><p></p><p>Other than that, I don't put restrictions on what people play. It's not my character. I'll never play it. Part of the social contract of the game is that everyone has fun. So play what you like, not what I like. I allow all races, classes and UA stuff. Third party material is reviewed for approval, just to make sure it's balanced with the rest of the game. Sometimes it can be difficult to fit the more exotic races into a game world. That's why I let the players figure it out. If they want to play a dragonborn or tiefling, I just ask them how they think their race fits into the world. It gets them more invested in the game world, encourages creativity and lessens my work load. So it's a win all around. That player is instantly more invested in the game as they contributed to it. </p><p></p><p>When I run D&D and put together a campaign, it's not "my" game. It's the group's game. If I want things only my way with only my say so, I'd be playing by myself. I create the world, the adventures, the NPCs and monsters and all the content. The players create their characters and have agency over what that character is. Keeps me happy. Keeps them happy.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7165549"] I've only ever put restrictions on race (and not class) once. I ran a zombie apocalypse campaign once. So you couldn't be an undead or construct race. I wanted the players to be vulnerable to possibilities of a zombie disease or the danger of one of their fallen comrades rising as a zombie. So in order to really drive home the threat of the undead, I had to make sure they could fall victim to everything in the game world. Other than that, I don't put restrictions on what people play. It's not my character. I'll never play it. Part of the social contract of the game is that everyone has fun. So play what you like, not what I like. I allow all races, classes and UA stuff. Third party material is reviewed for approval, just to make sure it's balanced with the rest of the game. Sometimes it can be difficult to fit the more exotic races into a game world. That's why I let the players figure it out. If they want to play a dragonborn or tiefling, I just ask them how they think their race fits into the world. It gets them more invested in the game world, encourages creativity and lessens my work load. So it's a win all around. That player is instantly more invested in the game as they contributed to it. When I run D&D and put together a campaign, it's not "my" game. It's the group's game. If I want things only my way with only my say so, I'd be playing by myself. I create the world, the adventures, the NPCs and monsters and all the content. The players create their characters and have agency over what that character is. Keeps me happy. Keeps them happy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
Top