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General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="Irda Ranger" data-source="post: 7165664" data-attributes="member: 1003"><p>As a general rule as a DM I try not to waste play-tested rules. If something exists as a stat block I try to use it, even if I re-write the fluff entirely.</p><p></p><p>I can't stand Dragonborn or Tieflings though, and don't have a place for fire-breathing PCs in my campaign. I just never liked them and didn't write them into my homebrew setting.</p><p></p><p>Halflings and Half-elves I'm not a fan of thematically but I use the stat blocks.</p><p></p><p>Lightfoot and Stout Halflings are reskinned as "Micin" and "Ratkin", two races of anthropomorphic rodents.</p><p></p><p>Half-elves are reskinned as "Changelings". They're just humans who were abducted by Fey as children.</p><p></p><p>I have included some of the Elemental Evil and the Volo's GtM races. I think Aarakocra and Tritons and Goliaths bring something to the campaign.</p><p></p><p>I also use a one-axis Lawful-Neutral-Chaotic alignment system, and while there are no banned classes there are alignment restrictions. Warlocks have to be Chaotic. Wizards, Sorcerers, Barbarians, and Shadow Monks cannot be Lawful. Druids must be Neutral. Clerics and Paladins must be the same as their deity/oath.</p><p></p><p>I draw a hard line between PC races and monsters though. Monsters are monstrous. Orcs aren't misunderstood or just more violent on average than humans. They're corrupted beyond redemption, like Reavers from Firefly. Goblins are Fey who enjoy drinking human blood and painting their caves with it. Etc. You'd no more play an orc or bugbear than a werewolf or vampire.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7165664, member: 1003"] As a general rule as a DM I try not to waste play-tested rules. If something exists as a stat block I try to use it, even if I re-write the fluff entirely. I can't stand Dragonborn or Tieflings though, and don't have a place for fire-breathing PCs in my campaign. I just never liked them and didn't write them into my homebrew setting. Halflings and Half-elves I'm not a fan of thematically but I use the stat blocks. Lightfoot and Stout Halflings are reskinned as "Micin" and "Ratkin", two races of anthropomorphic rodents. Half-elves are reskinned as "Changelings". They're just humans who were abducted by Fey as children. I have included some of the Elemental Evil and the Volo's GtM races. I think Aarakocra and Tritons and Goliaths bring something to the campaign. I also use a one-axis Lawful-Neutral-Chaotic alignment system, and while there are no banned classes there are alignment restrictions. Warlocks have to be Chaotic. Wizards, Sorcerers, Barbarians, and Shadow Monks cannot be Lawful. Druids must be Neutral. Clerics and Paladins must be the same as their deity/oath. I draw a hard line between PC races and monsters though. Monsters are monstrous. Orcs aren't misunderstood or just more violent on average than humans. They're corrupted beyond redemption, like Reavers from Firefly. Goblins are Fey who enjoy drinking human blood and painting their caves with it. Etc. You'd no more play an orc or bugbear than a werewolf or vampire. [/QUOTE]
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What Races (classes) do you allow or disallow in your campaign?
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