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General Tabletop Discussion
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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="Tony Vargas" data-source="post: 7165812" data-attributes="member: 996"><p>Cool, so your games are still awesome, then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> 3.5 was all about system-mastery, even for the DM, in self-defense (campaign-defense, I guess) and there was a lot of system to master.</p><p></p><p>4e was remarkably different from all other editions, breaking with tradition and dropping sacred cows faster than BSE...</p><p></p><p> Well, the Dragonborn is just the bowdlerized/nerfed 3.x-half-dragon or Dragonlance Draconian, but with a decidedly 'heroic' (if it had been 3.x, their favored class would've been Paladin) backstory, and the Tieflling, likewise, toned down significantly from the planescape/3.x version, though sinister as ever.</p><p></p><p> Sounds like mostly a flavor issue, and it's been with the class since it's inception in 3.5, Complete Arcane. </p><p>At least any actual satanists wanting to play 'that satanic game, D&D' might be less disappointed than they would've been in 1985, when they find that the Warlock is now available... ;P</p><p></p><p> That'd be a quick old-school-flavor fix, yeah.</p><p></p><p> Well you <em>did</em> say you skipped 4e, and aren't up to the challenge of 3.5/PF... </p><p>... so, excluding those two, sure, easy call. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think 3.5/PF, though in a very different - player-entitled, rather than DM-Empowering - way, may be too close to call.</p><p></p><p> Once you cut all that 21st century crap out of it, anyway. ;> And, y'know, RPGs really are /very/ complex, and usually even more complicated than they are complex, anyway. 'Too simple' too easily shades over into 'not an RPG...'</p><p></p><p> No need for you to insult people who play them with the 'munchkin' label. See how that works?</p><p></p><p> Volos, came out pretty recently with a number of traditionally-monstrous races... The Tiefling was introduced in planescape and playable in 3.x, half-dragons 3.x, draconians back to Dragonlance. So, 'old,' yes, 4e, not so much. That said, I agree they could've waited for a supplement like Volos, and Warforged for an Ebberon book. </p><p></p><p> And that's all the reason we need! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> The iconic 3.x Paladin was Alhandra, she was human. The full-page Paladin illo in the 4e PH was of a half-elf, but the stereotypical race for it was Dragonborn, typically worshiping Bahamut. </p><p></p><p>The half-orc paladin was a notorious 'against type' build you saw in 3.x & (once half-orcs became available) 4e, I suppose, though it should have been getting a little tired by then.</p><p></p><p>FWIW.</p><p></p><p></p><p></p><p> Typically when I run 5e, it's a 1st level introductory game at a convention, hoping to introduce the game to some new players. For those, I use the optoins in the basic pdf, so that cuts all but 4 classes and uses only one sub-class each. Slashes D&D right down to its essence. Likewise, no funky races, no variant humans. KISS.</p><p></p><p>Obviously, when I run AL, it's the virtually-anything-goes AL guidelines. Meh. Tolerable for the most part. </p><p></p><p>Once I wrap the pre-5e campaign I'm currently finishing out (campaigns take a while in a 2-hr weekly time slot!), I'll most likely start a 5e campaign. I'm already mulling over the character creation, and it will definitely be restricted, because it's a focused campaign concept. It's not just a matter of cutting classes and races, but of limiting the number of PCs (typically to 1) for many choices. So no two PCs can be the same sub-class, no two can be the same non-human race ('cept halfing & variant human, but they're limited, as well), and no more than half can be human. </p><p>Yeah, variety. </p><p></p><p>I'm also toying with a last-ed Gamma World variation on random stat generation - your choice of class determines one high stat, your choice of race the other - the rest are 3d6, <em>in order...</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7165812, member: 996"] Cool, so your games are still awesome, then? ;) 3.5 was all about system-mastery, even for the DM, in self-defense (campaign-defense, I guess) and there was a lot of system to master. 4e was remarkably different from all other editions, breaking with tradition and dropping sacred cows faster than BSE... Well, the Dragonborn is just the bowdlerized/nerfed 3.x-half-dragon or Dragonlance Draconian, but with a decidedly 'heroic' (if it had been 3.x, their favored class would've been Paladin) backstory, and the Tieflling, likewise, toned down significantly from the planescape/3.x version, though sinister as ever. Sounds like mostly a flavor issue, and it's been with the class since it's inception in 3.5, Complete Arcane. At least any actual satanists wanting to play 'that satanic game, D&D' might be less disappointed than they would've been in 1985, when they find that the Warlock is now available... ;P That'd be a quick old-school-flavor fix, yeah. Well you [i]did[/i] say you skipped 4e, and aren't up to the challenge of 3.5/PF... ... so, excluding those two, sure, easy call. ;) I think 3.5/PF, though in a very different - player-entitled, rather than DM-Empowering - way, may be too close to call. Once you cut all that 21st century crap out of it, anyway. ;> And, y'know, RPGs really are /very/ complex, and usually even more complicated than they are complex, anyway. 'Too simple' too easily shades over into 'not an RPG...' No need for you to insult people who play them with the 'munchkin' label. See how that works? Volos, came out pretty recently with a number of traditionally-monstrous races... The Tiefling was introduced in planescape and playable in 3.x, half-dragons 3.x, draconians back to Dragonlance. So, 'old,' yes, 4e, not so much. That said, I agree they could've waited for a supplement like Volos, and Warforged for an Ebberon book. And that's all the reason we need! :) The iconic 3.x Paladin was Alhandra, she was human. The full-page Paladin illo in the 4e PH was of a half-elf, but the stereotypical race for it was Dragonborn, typically worshiping Bahamut. The half-orc paladin was a notorious 'against type' build you saw in 3.x & (once half-orcs became available) 4e, I suppose, though it should have been getting a little tired by then. FWIW. Typically when I run 5e, it's a 1st level introductory game at a convention, hoping to introduce the game to some new players. For those, I use the optoins in the basic pdf, so that cuts all but 4 classes and uses only one sub-class each. Slashes D&D right down to its essence. Likewise, no funky races, no variant humans. KISS. Obviously, when I run AL, it's the virtually-anything-goes AL guidelines. Meh. Tolerable for the most part. Once I wrap the pre-5e campaign I'm currently finishing out (campaigns take a while in a 2-hr weekly time slot!), I'll most likely start a 5e campaign. I'm already mulling over the character creation, and it will definitely be restricted, because it's a focused campaign concept. It's not just a matter of cutting classes and races, but of limiting the number of PCs (typically to 1) for many choices. So no two PCs can be the same sub-class, no two can be the same non-human race ('cept halfing & variant human, but they're limited, as well), and no more than half can be human. Yeah, variety. I'm also toying with a last-ed Gamma World variation on random stat generation - your choice of class determines one high stat, your choice of race the other - the rest are 3d6, [i]in order...[/i] [/QUOTE]
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What Races (classes) do you allow or disallow in your campaign?
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