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General Tabletop Discussion
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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="MechaPilot" data-source="post: 7166824" data-attributes="member: 82779"><p>I assumed you did, and I said as much. You certainly didn't say anything that would lead me to believe otherwise.</p><p></p><p></p><p></p><p></p><p>Naturally. Every style of play and set of restrictions/modifications will attract some and avert others.</p><p></p><p>By way of examples:</p><p></p><p>1) I don't give out +X weapons and armor. I find a simple +X to AC, or to hit and damage, to be very boring. Instead, I replace the +X bonus with other benefits, like expanded crit range, additional damage against certain types of foes, activated abilities, etc. That style certainly isn't for everyone. I know some people would really miss not having +X items, and if that's a deal-breaker for them then I hope they find a game they enjoy, but it won't be at my table.</p><p></p><p>2) I don't allow long-range teleport magic. Overland travel, and the places, people, and creatures you encounter along the way have meaning and enhance the feel of a setting/campaign. Plus, if there's nothing important along the way, it's easily glossed over.</p><p></p><p>3) I can easily imagine a fair number of people who exclusively prefer to play wizards probably wouldn't enjoy playing in my Wildwood setting, where nature abhors civilization (and has the power to do something about it), and where literacy (and thus scrolls & spellbooks) is extremely rare because most civilizations who've grown enough to develop it have been wiped out by vengeful mother nature.</p><p></p><p></p><p></p><p></p><p>I also restrict alignment choices, sometimes. It really depends on the player in question. If a player has proven she's mature enough to handle playing an evil or chaotic character without being jackasses, then I'll allow her to try it as a test to confirm or refute my analysis of her maturity.</p><p></p><p>One thing I don't do and don't believe in though, is imposing required alignments for character races or classes. Not that I judge anyone who does. To each their own. I just don't see any good reasons to do it.</p><p></p><p></p><p></p><p></p><p>Never said or meant to imply that they weren't having fun. I'm sure that players who share your sensibilities find your games quite stimulating and enjoyable. I don't believe I would find it so, but that doesn't make what you do bad or wrong; and vice versa.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7166824, member: 82779"] I assumed you did, and I said as much. You certainly didn't say anything that would lead me to believe otherwise. Naturally. Every style of play and set of restrictions/modifications will attract some and avert others. By way of examples: 1) I don't give out +X weapons and armor. I find a simple +X to AC, or to hit and damage, to be very boring. Instead, I replace the +X bonus with other benefits, like expanded crit range, additional damage against certain types of foes, activated abilities, etc. That style certainly isn't for everyone. I know some people would really miss not having +X items, and if that's a deal-breaker for them then I hope they find a game they enjoy, but it won't be at my table. 2) I don't allow long-range teleport magic. Overland travel, and the places, people, and creatures you encounter along the way have meaning and enhance the feel of a setting/campaign. Plus, if there's nothing important along the way, it's easily glossed over. 3) I can easily imagine a fair number of people who exclusively prefer to play wizards probably wouldn't enjoy playing in my Wildwood setting, where nature abhors civilization (and has the power to do something about it), and where literacy (and thus scrolls & spellbooks) is extremely rare because most civilizations who've grown enough to develop it have been wiped out by vengeful mother nature. I also restrict alignment choices, sometimes. It really depends on the player in question. If a player has proven she's mature enough to handle playing an evil or chaotic character without being jackasses, then I'll allow her to try it as a test to confirm or refute my analysis of her maturity. One thing I don't do and don't believe in though, is imposing required alignments for character races or classes. Not that I judge anyone who does. To each their own. I just don't see any good reasons to do it. Never said or meant to imply that they weren't having fun. I'm sure that players who share your sensibilities find your games quite stimulating and enjoyable. I don't believe I would find it so, but that doesn't make what you do bad or wrong; and vice versa. [/QUOTE]
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What Races (classes) do you allow or disallow in your campaign?
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