Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 7167926" data-attributes="member: 11821"><p>So I'm not running or playing 5e, and don't expect to, but this is a pretty generic D&D question so I might as well chime in anyways.</p><p></p><p>I prefer carrots to sticks. If I have a theme in mind, I'll communicate it with my players. If they want to go with it, they get a perk like an extra +1 point for attribute point-buy or something along those lines. If they want to do other stuff, I'll work with them to get it as appropriate as possible. Nothing earth-shattering, but a bit of an incentive.</p><p></p><p>I used to have ban lists like 10-15 years ago, but eventually I realized I'd probably just go ahead and approve any idea that was done judiciously. So now I just skip 'em, present the campaign, and work with my players to make sure they're able to make characters they want to play.</p><p></p><p>What I <em>do</em>, however, push is a 'reason for getting all together' where appropriate. Like, when starting Zeitgeist, I was pretty clear, "Hey, you are all constables and you start out thinking to some extent or another that Risur is pretty swell. If you move away from that later in the campaign, cool, but this is the way we're kicking this off." In other games, I will check into relationships to figure out who knows whom, to tie the group together better.</p><p></p><p>Anyway, I've been playing D&D since the Moldvay box around 1982 or so, and I'm pleased as punch that the game has been expanding into new, interesting territory. (That's actually one of my chief complaints about 5e, tbh.)</p></blockquote><p></p>
[QUOTE="Obryn, post: 7167926, member: 11821"] So I'm not running or playing 5e, and don't expect to, but this is a pretty generic D&D question so I might as well chime in anyways. I prefer carrots to sticks. If I have a theme in mind, I'll communicate it with my players. If they want to go with it, they get a perk like an extra +1 point for attribute point-buy or something along those lines. If they want to do other stuff, I'll work with them to get it as appropriate as possible. Nothing earth-shattering, but a bit of an incentive. I used to have ban lists like 10-15 years ago, but eventually I realized I'd probably just go ahead and approve any idea that was done judiciously. So now I just skip 'em, present the campaign, and work with my players to make sure they're able to make characters they want to play. What I [I]do[/I], however, push is a 'reason for getting all together' where appropriate. Like, when starting Zeitgeist, I was pretty clear, "Hey, you are all constables and you start out thinking to some extent or another that Risur is pretty swell. If you move away from that later in the campaign, cool, but this is the way we're kicking this off." In other games, I will check into relationships to figure out who knows whom, to tie the group together better. Anyway, I've been playing D&D since the Moldvay box around 1982 or so, and I'm pleased as punch that the game has been expanding into new, interesting territory. (That's actually one of my chief complaints about 5e, tbh.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Races (classes) do you allow or disallow in your campaign?
Top