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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="Coroc" data-source="post: 7175497" data-attributes="member: 6895991"><p>In my 5E Greyhawk campaign I do allow humans, half-orcs , half-elves, Tieflings (Half-devils no half-demons) (they need to be lawful neutral or lawful good), gnomes (half- humans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Also classes are restricted, Several priesthoods, most for humans, half elves get elonnah, gnomes get ulaa, Halforcs get Kord or Hextor. No Moon druids only land druids. Only Halfelves can be EK only Gnomes specialised illusionists only humans Pala and only LG and only Heironeus. Arcane Trickster only half elf and gnome. No Sorcerer Barbarian or monk.</p><p></p><p>It is a whole table of combinations possible these are just some, and partly the reason is the setting which I did put technologically into a 30 years war period just w/o gunpowder. Barbarians would not be fitting. Elves and dwarfes are few and pretty isolated. </p><p>Greyhawk did not have sorcs in 2e, monks I would have allowed if somehow "westernised"</p><p></p><p>The actual party consists of gnome illusionist human dex battlemaster with high charisma for Rping, human Pala, half elf swashbuckler (SCAG subclass of rogue). Most of my players prefer humans or races quite similar to humans because they are easyer to rp.</p><p></p><p>27 Point buy, 1 feat free at the start human only variant (so they get 2 feat at the start). XP are by kills and some quest boons and if someone does not appear he lags behind. Which is absolutely no problem 5 E easily allows for 1-2 levels difference.</p><p></p><p>I also use silver based prices and the party can literally buy everything nonmagic, but also healing pots and scrolls with every spell in the books no limits, it just costs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 1 gold = 20 silver = 240 copper</p><p></p><p>There is no chainmail but full plate is AC19 and if someone uses a shield it will be a buckler. no TWF except Rapier main gauge (+1 AC 1w4) But you can buy a lantern shield, a chronometer, a sextant, a scrying glass etc.</p><p></p><p>You can buy Horses carts ships and war machines <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I would have implemented guns cannons and gunpowder but one of my players objected, so I replaced these with crossbows of any size and war machines.</p><p></p><p>Hope that helps</p></blockquote><p></p>
[QUOTE="Coroc, post: 7175497, member: 6895991"] In my 5E Greyhawk campaign I do allow humans, half-orcs , half-elves, Tieflings (Half-devils no half-demons) (they need to be lawful neutral or lawful good), gnomes (half- humans :) ) Also classes are restricted, Several priesthoods, most for humans, half elves get elonnah, gnomes get ulaa, Halforcs get Kord or Hextor. No Moon druids only land druids. Only Halfelves can be EK only Gnomes specialised illusionists only humans Pala and only LG and only Heironeus. Arcane Trickster only half elf and gnome. No Sorcerer Barbarian or monk. It is a whole table of combinations possible these are just some, and partly the reason is the setting which I did put technologically into a 30 years war period just w/o gunpowder. Barbarians would not be fitting. Elves and dwarfes are few and pretty isolated. Greyhawk did not have sorcs in 2e, monks I would have allowed if somehow "westernised" The actual party consists of gnome illusionist human dex battlemaster with high charisma for Rping, human Pala, half elf swashbuckler (SCAG subclass of rogue). Most of my players prefer humans or races quite similar to humans because they are easyer to rp. 27 Point buy, 1 feat free at the start human only variant (so they get 2 feat at the start). XP are by kills and some quest boons and if someone does not appear he lags behind. Which is absolutely no problem 5 E easily allows for 1-2 levels difference. I also use silver based prices and the party can literally buy everything nonmagic, but also healing pots and scrolls with every spell in the books no limits, it just costs :) 1 gold = 20 silver = 240 copper There is no chainmail but full plate is AC19 and if someone uses a shield it will be a buckler. no TWF except Rapier main gauge (+1 AC 1w4) But you can buy a lantern shield, a chronometer, a sextant, a scrying glass etc. You can buy Horses carts ships and war machines :P I would have implemented guns cannons and gunpowder but one of my players objected, so I replaced these with crossbows of any size and war machines. Hope that helps [/QUOTE]
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What Races (classes) do you allow or disallow in your campaign?
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