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What Races (classes) do you allow or disallow in your campaign?
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<blockquote data-quote="GreenTengu" data-source="post: 7175601" data-attributes="member: 6777454"><p>I am pretty sure I overstated my case to the point that my point got lost in my example.</p><p></p><p>To say that simply because a race idea or the idea of using a certain race came about after Tolkein doesn't meam someone is a wrong or bad player because a certain idea appeals to them.</p><p></p><p>I was simply attempting to illustrate that because so many writers and designers were enchanted by the idea of elves that they have tended to be given the best everything and almost no real flaws through the years. </p><p></p><p>In contrast, if a person wants to play a character who comes from a super primitive and brual culture, even if they rise above it, the idea of being an Orc shouldn't be dismissed.</p><p></p><p>If someone wants to be from a culture that was strict and brual and held high expectations for themselves and others, Hobgoblin seems perfect.</p><p></p><p>If someone wants to play a character that the whole world dismisses as having any value and treats dismissively thus having a higher bar they must meet to be just accepted, Kobold or Goblin seems good.</p><p></p><p>Not every nonhuman character should come from a culture that is viewed as superhuman and superior to that from which the general human pc arises.</p><p></p><p>A character who comes from a society that is deeply flawed and who are likely to appear as antagonists should be treated as an equally valid option.</p><p></p><p>Granted, the proof that everyone assigned to actually design the game clearly feels the opposite given their endless stacking of elves with endless nonmechanical benefits and utter incompetence in designing decent racial stat blocks for the commonly evil basic races.</p><p></p><p>Whatever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> that wrote the racial stat block for Volo's guide deserves to be slapped each time someone uses that crap.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7175601, member: 6777454"] I am pretty sure I overstated my case to the point that my point got lost in my example. To say that simply because a race idea or the idea of using a certain race came about after Tolkein doesn't meam someone is a wrong or bad player because a certain idea appeals to them. I was simply attempting to illustrate that because so many writers and designers were enchanted by the idea of elves that they have tended to be given the best everything and almost no real flaws through the years. In contrast, if a person wants to play a character who comes from a super primitive and brual culture, even if they rise above it, the idea of being an Orc shouldn't be dismissed. If someone wants to be from a culture that was strict and brual and held high expectations for themselves and others, Hobgoblin seems perfect. If someone wants to play a character that the whole world dismisses as having any value and treats dismissively thus having a higher bar they must meet to be just accepted, Kobold or Goblin seems good. Not every nonhuman character should come from a culture that is viewed as superhuman and superior to that from which the general human pc arises. A character who comes from a society that is deeply flawed and who are likely to appear as antagonists should be treated as an equally valid option. Granted, the proof that everyone assigned to actually design the game clearly feels the opposite given their endless stacking of elves with endless nonmechanical benefits and utter incompetence in designing decent racial stat blocks for the commonly evil basic races. Whatever :):):):):):):) that wrote the racial stat block for Volo's guide deserves to be slapped each time someone uses that crap. [/QUOTE]
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